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oliverbennett

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oliverbennett
·há 3 anos·discuss
We’re playing with embodied LLMs that can externalise thoughts in a virtual environment. The idea is to help facilitate knowledge work.

It’s not our main area of interest, but it’s been interesting to experiment with how human/machine and machine/machine interactions work in real-time when you limit how fast agents can move or write. It's much easier to engage in a dialogue with agents that can't create / move tens of sticky notes and graphics faster than you can create one.

You can see a short, old video of the environment at https://www.temin.net
oliverbennett
·há 3 anos·discuss
I see the red rings in front. I tried adding some depth cues to see if I could see it both ways - https://i.imgur.com/LsPtsRr.png

It kind of works, but for me it feels more like the blue ring now has a variable depth, with parts below and parts above the red rings, kind of like a piece of fabric draped over a bar.

I wonder how it feels for people who see blue in front?
oliverbennett
·há 3 anos·discuss
In 2015 the UN created 17 ‘Global Goals’ (https://www.globalgoals.org/) that are meant to be a "shared blueprint for peace and prosperity for people and the planet, now and into the future":

Goal 1: No poverty

Goal 2: Zero hunger (No hunger)

Goal 3: Good health and well-being

Goal 4: Quality education

Goal 5: Gender equality

Goal 6: Clean water and sanitation

Goal 7: Affordable and clean energy

Goal 8: Decent work and economic growth

Goal 9: Industry, Innovation and Infrastructure

Goal 10: Reduced inequality

Goal 11: Sustainable cities and communities

Goal 12: Responsible consumption and production

Goal 13: Climate action

Goal 14: Life below water

Goal 15: Life on land

Goal 16: Peace, justice and strong institutions

Goal 17: Partnership for the goals

Each one is broken down into subtasks and targets. Making a dent in any of them would be worthwhile - https://en.wikipedia.org/wiki/List_of_Sustainable_Developmen...
oliverbennett
·há 3 anos·discuss
Of the 10 most popular multiplayer games in 2023[0] seven of them owe their core mechanics to mods / flashes of brilliance from a handful of amateurs.

A more or less correct history of their origins:

- Four of the games on that list are battle royale games, which started life as a somewhat popular Minecraft mod and really took off with "Battle Royale" - a mod of "Dayz" which itself is a mod of "ARMA II". It's mods all the way down.

- Two are tactical FPS games, which owe a huge chunk of their mechanics to "Team Fortress" a Quake mod and "Counter Strike" a Half-Life mod.

- One is a MOBA, which started life as "DotA", a Warcraft III mod.

Of the other three, one is Minecraft. Created by a solo dev, and I expect its moddable nature has helped its multiplayer popularity significantly.

One is Roblox. Created by two devs, and is itself a game creation system.

The final one is Genshin Impact - something of a an outlier in terms of team size and genre origins.

[0] https://twinfinite.net/features/most-played-games
oliverbennett
·há 3 anos·discuss
Exactly what I was after, thank you. Your other comment[0] with a link to game engine recreations is also super useful.

[0] https://news.ycombinator.com/item?id=36374297
oliverbennett
·há 3 anos·discuss
Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valuable learning exercise in the idea, but I can't find anything that actively courts multiple clients being developed.
oliverbennett
·há 3 anos·discuss
The only UI/UX newsletter I subscribe to[0] also has a a similar problem, but the advice is usually solid. Maybe the first and/or last rule should be ‘seek feedback’.

[0] https://user-interface.io/
oliverbennett
·há 3 anos·discuss
I still think of early human progress as this slow march forward rather than what I expect it really was - thousands of years of rediscovery and reinvention by a few million people spread far and wide. Who knows how many groups of people, and their knowledge, were wiped out through bad luck, bad judgement, or worse.
oliverbennett
·há 3 anos·discuss
Both metaphors seem apt. One is leaning towards how a product makes a person feel when using it, one is about what the product offers.

I hear arguments around what products can offer me all the time, they make sense, but I generally go with how a product makes me feel. Probably more than I even realise.

I don’t use Emacs, I do whisk eggs and fish doughnuts out of oil with chopsticks, I couldn’t fully say why for either.
oliverbennett
·há 3 anos·discuss
If we’re at a place a LLM can make and use tools I’m excited about the limits of its ability to create tools... specifically to create new tools.

For me that kind of entailment is one of the more exciting pillars of general intelligence and unique among humans (I think?).