It's more of a tech demo than an MVP considering he is selling a game. The only substance of interest right now is knowing that, yes, this is an engine that can render a voxel world.
I am a close friend of Sash's and I'd like to point out that his family were by his side every hour they were aloud in the hospital. By no means was Pincus the only visitor, just the first non-family visitor.
As someone who backed them on kickstarter I probably have a biased perspective, but it seems to me that the product is coming along very nicely. They are quite open to with the development of Pixate to backers. There is also a Pixate demo app on the app store to see how it works on a device. Pity they haven't been so open with nonbackers.
I'm a bit late to this comment but there's just one thing I want to say. I agree with everything you for the most part but Adobe is in effect charging for the distribution of their platform. For example if you built a game with Unity you could either publish on Unity's browser plugin or pay 9% to publish using Flash Player. What you're paying for in that instance is the fact that any user will most likely already have flash player installed and ready to go.
I don't think that's part of the developer license agreement any more. Considering how successful Unity, Corona and other non-obj-c development tools have been I'd be surprised if it was.
Pretty much. My understanding is that it's specifically targeted at monetizing businesses that use tools like Unity or Unreal's UDK to build 3D flash games.
What would make this perfect would be pairing it with a pay-as-you-go plan with no expiration date. Although I have a feeling that won't ever happen...