It is an original game (twin stick shmup) made in Unity that is able to connect to a kubernetes cluster. You 'enter' into your nodes and the pods running on those nodes appear in that 'world' where you are able to shoot and destroy them. Replica Sets will of course re-create them, so they respawn and float around again.
I have an LG Ultrafine 5K and suffer from random display disconnections. I was wondering if I was just unlucky, but this kind of explains everything now. Is there any guide that you know of for doing the reflowing? It's at the point now where I need to spend up to an hour carefully tweaking the connector into the right position to provide a signal so I don't mind hacking away at it with the risk of it breaking.
I personally prefer aws-cdk over Terraform for the specific use case of writing complex Step Function State Machines. Using code to link and chain steps and logic together is much easier than HCL imo. For everything else I prefer Terraform though.
I've got a Minecraft server running in AWS with a graviton / ARM spot instance + EFS for persistence. It's also cheap to run (I run mine 24/7 and it hosts multiple other services as docker containers). Cost ~$10 per month. Infrastructure deployed with aws-cdk
You convinced me to pull the trigger on an old one on ebay... My wife is not going to be happy when this arrives.
The SyncMaster will always have a special place in my heart though. Played many old DOS games on that from UFO: enemy unknown, to x-wing, tie fighter, and Ultima VIII. It went through many family PC upgrades and I inherited it. The 17" CRT started to get a bit more affordable in the era of the Pentium II, III and AMD K6-2/3 and I think it'll be a better pairing with the Voodoo 2 enabled system.
Hell yeah, I actually won a copy of Wing Commander Prophecy on a local radio station competition. I think it was one of my first 'multi disc cdrom' games.
Quake 2 was one of the first games I loaded up after installing my card. The coloured lighting, smoothed textures and silky smooth framerate were just totally mindblowing for me at the time.
It was all enough to make me forget about the fact that I had a janky heatsink/fan assembly with the PC case lying on its side. I gamed like that for at least a year or so until I could get an upgraded motherboard with AGP slot to support newer cards.
This looks interesting. All the best for your release!
I have a few small feedback items:
- The AWS Account ID is not very well blanked out in your documentation. I can easily see what the actual digits are (under the red scratched out parts).
- I realise English is not your first language, but there are many typos and mistakes in the documentation. Once you get a bit further on, it'll be worth sending it to someone to do an edit pass to clean it up a little :)
- Some of the AWS terms are incorrectly written in documentation. For example 'SecureSecret' instead of 'SecureString'.
- On the subject of secrets, would a better option not be to store a Secret using AWS Secrets Manager with the value you need to acquire? Also, I know you mention that the secret value is used and never stored, but how do we know that? If you have access to the secret via ARN and IAM policy, then in theory if your SaaS was compromised, the secret is still retrievable from the customer's account. How about using something like Vault to store secrets?
I mostly work with AWS, but have used Azure in the past and remember the Resource Group concept. It is quite dangerous when coupled with Terraform (or any IaC tooling for that matter).
AWS RDS has a feature where if you delete a DB instance it prompts you to take a final snapshot of the data. I haven't used Terraform in just over a year now (have been using aws-cdk), but as far as I remember, Terraform deletes of RDS instances would require you to add a 'force' argument/option to override the prompt for the final snapshot.
Something like this seems like a no-brainer for Azure SQL when deleting instances.
Also, with TF its always best to plan, write the plan output to a file, and then run apply against that plan (after having studied it!)
That is the most frustatingly slow and cludgy page to scroll through that I've seen in a long time. Absolutely unnecessary. My mac mini really struggled to render that.
It might not be inline with your exact goals, but I've really been enjoying doing audio visualization lately.
I'm using the Unity game engine, and am leaning heavily on already-implemented FFT algorithms available on the Unity AudioSource component, but the fun part is taking the spectrum data, dividing it up into bands, and doing visuals with those.
Self-hosted Kuberenetes and a FreeNAS storage system at home, and a couple of VMs in the cloud. I've got a mixed strategy, but it covers everything to remote locations.
Nice! I'm sure I'll find a use for this sort of integration in the near future. Thanks for including great documentation and a tutorial link on the github page.
We need to support alternative platforms and projects for reasons like this.
NewPipe is one of my recently discovered favourites. It pretty much scrapes Youtube and strips the horrid ads. You don't get any of the recommendation rubbish either and is far better from a privacy and data tracking point of view. FOSS for Android devices.
I'm an independent consultant and have also been involved in large public and hybrid cloud budget decisions between the 3 big players. GCP will never get my backing as long as Youtube continues on it's current path. That is purely from a Google/Alphabet ethics point of view. Don't get me wrong, the other two players are not certainly not perfect either, but they're a farcry better than GCP in my opinion.