stroupwaffle·há 2 anos·discussYeah I’m just saying in general. I probably shouldn’t have replied to anyone in particular—just jumping in the conversation. =)
stroupwaffle·há 2 anos·discussAnother way to think of this is not making a “game engine” but just “making a game”. Get rid of all the generic stuff and use some common patterns that fit the game exactly. No need to over-abstract!
stroupwaffle·há 2 anos·discussIf wchar_t holds the majority of code points for given use, then there are some benefits to having a fixed-width character and certain algorithms.But it is fairly easy to convert wchar_t to-and-from UTF8 depending on use.UTF16 is not awful it is the same as an 8-bit character set but twice longer.