HackerTrans
TopNewTrendsCommentsPastAskShowJobs

timpark

no profile record

comments

timpark
·há 11 dias·discuss
Although I don't personally use graph paper much, this project looks great. I find many of the example pattern previews very hard to see, though. I'd darken and/or thicken the lines. The descriptions underneath are good, but there are a lot of patterns that are unfamiliar to me that I'd like to be able to preview better, like Cross Stitch and Knitting.
timpark
·há 3 meses·discuss
For an extra challenge, I try to solve it without looking at the clues, and only using the theme. (some themes are harder than others) Though if a word turns orange, I sort of glance at the clues to see whether it's the wrong direction or built incorrectly. Maybe they could be different colours, like red/orange? Thanks for making it!
timpark
·ano passado·discuss
I was thinking of the board game "Timeline". This one is from 2012, but if you search BGG for Timeline, you'll find lots of different versions for different countries and specializations.

https://boardgamegeek.com/boardgame/128664/timeline
timpark
·ano passado·discuss
Exactly, haha! :) Thanks!
timpark
·ano passado·discuss
The blink tag was, of course, much hated back in the day, so as an experiment, I took the binary of whatever browser I was using (Netscape, I guess), searched for "blink", and changed it to "blonk". Tada, no more blinking!
timpark
·ano passado·discuss
I remembered and searched for the same article. I found this version (on the same domain) with images and better formatting.

https://improbable.com/annals-of-improbable-research-july-au...
timpark
·ano passado·discuss
25%? Wow. That seems high, but when you consider we were backing a game based on the popularity of a now almost-40-year-old franchise, it seems a bit more reasonable.
timpark
·ano passado·discuss
The guys who created Space Quest kickstarted another sci-fi comedy adventure game... 13 years ago. It went (and is still going) poorly, and Kotaku just posted about the ordeal today:

https://kotaku.com/spaceventure-space-quest-kickstarter-stea...

I backed the project, but at one of the lowest levels, so I'm not really mad. It's just kind of sad.
timpark
·ano passado·discuss
More typeface-related fun:

Neutra Face: An Ode On A Typeface (parody of Lady Gaga's "Poker Face")

https://youtu.be/xHCu28bfxSI?t=18

Behind the Typeface: Cooper Black

https://www.youtube.com/watch?v=yZmdf8A9Ex8
timpark
·ano passado·discuss
There's only a demo out so far, but Scarlet Deer Inn uses embroidery for its character images.

https://store.steampowered.com/app/1553260/Scarlet_Deer_Inn/
timpark
·ano passado·discuss
For those who might be interested, a similar site for Canadian charities is Charity Intelligence.

https://www.charityintelligence.ca/
timpark
·ano passado·discuss
Back when I was using CodeWarrior to make a game for PlayStation 2, I found a compiler bug, but fortunately, it was one where it gave an error on valid code, rather than generating bad output. I can't remember the details, but I had some sort of equation that my co-workers agreed should have compiled with no problems. I was able to rewrite it a little to get the result I wanted without triggering any compiler errors.
timpark
·ano passado·discuss
Here's a Pico-8 version that Liquidream did in 1024 (compressed) bytes of code for a game jam: https://liquidream.itch.io/lumon8-1k