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tomsato

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tomsato
·há 3 anos·discuss
Tangentially, I recently wrote code to support Arabic ordinal suffixes and was frustrated to learn that, despite a unicode standard specifically for Arabic, it is more acceptable to use the English language rules.
tomsato
·há 3 anos·discuss
I vaguely remember this being done for FEZ back in the day. Funnily enough, the same is true for a number of cross-platform frameworks. One that sticks out was a port of David Cage game (which was largely written in lua) and making huge progress on porting the runtime from PS3 to PC.
tomsato
·há 4 anos·discuss
That would be the easy part. From the post they are already stored as such, but the complexity would be to render the vector graphics in C++ at 60FPS. There is no simple solution to this, and rolling it yourself is quite the task too.

If you look at some of the modern approaches to animation in C++ (like Lottie or Rive) their C++ clients are pretty poorly supported in my opinion, mostly for anti-aliasing quality in native clients over their web equivalents.