There are not good workflows for doing this for a whole scene, especially where accuracy needs to be preserved. One shot models seem to be very good at providing 3D from a single angle, but multishot is very shoddy at this point, and without seeing behind things you have no clue about what is actually there.
Also, try meshy and look at how many polygons or triangles you get from any of the model objects. Hundreds of thousands, when you retopologize still goes to the high tens of thousands.
The data in their nicely colored graph is wildly inaccurate. I have a long range Tesla model 3 (in Alaska) and the range is over 290 miles (it says 310 miles when full, but doesn’t quite get that, even in the summer). This is information you can trivially look up…
I know Tesla gets a lot of flak, but it’s batteries outperform most of the other cars that are listed.
Also, try meshy and look at how many polygons or triangles you get from any of the model objects. Hundreds of thousands, when you retopologize still goes to the high tens of thousands.