>Sure, if you think calculators or bicycles are "superhuman technology".
Uh, yes they are? That's why they were revolutionary technologies!
It's hard to see why a bike that isn't superhuman would even make sense? Being superhuman in at least some aspect really seems like the bare minimum for a technology to be worth adopting.
Those icons were incredibly visually distinct, despite being meaningless. I still know exactly what they are for instantly, in my peripheral vision, years after using many of them.
Modern icons are not only not comprehensible but not visually distinct (Tahoe making everything the same shape, many apps removing all colour from toolbar icons, various distinct if anachronistic symbolic icons like Save being replaced with slighly different orientations and arrangements of arrows and rounded rectangles...).
This severely impacts the efficiency of user interaction, especially after the first time you use something, at least for me. It's not a knee jerk reaction, it's a reaction to actually feeling it becoming harder to use my computer.
It seems like just such a weird and rigid way to evaluate it? I am a somewhat reasonable human coder, but I can't copy and paste a bunch of code without alterations from memory either. Can someone still find a use for me?
That seems like the kind of feature where the LLM would already have the domain knowledge needed to write reasonable tests, though. Similar to how it can vibe code a surprisingly complicated website or video game without much help, but probably not create a single component of a complex distributed system that will fit into an existing architecture, with exactly the correct behaviour based on some obscure domain knowledge that pretty much exists only in your company.
Sure if you just leave all the code there. But if it's churning out iterations, incrementally improving stuff, it seems ok? That's pretty much what we do as humans, at least IME.
Also the resize cursor is completely unreliable, the cursor often doesn't change to the resize one when the mouse is over the correct resize areg. So it's even harder to tell if your cursor is in the right place before clicking. If you click in the wrong place it can have frustrating consequences, like activating another window or even clicking something inside it.
True but there was specific criticism about how the framerate made it far too easy to see the parts of the effects, sets and costumes that made it clear things were props and spoiled the illusion. Maybe we just require a new level of quality in set design to enable higher frame rates but it clearly has some tradeoff.