Except even just viewing a post leaves a trace, whether a the service chooses to display view counts or not. The webhost knows how much traffic they're getting, and those numbers help them set rates for advertisers.
They're categorically different media, it's not just a matter of quantity. You could sum up 1000 pictures of bananas with the word "bananas", or you could spend 1000 different words describing nuances and context in just one of those pictures. Something is lost (and something is gained) either way.
Toddler speaking gets impressive/surprising quite fast, whereas the drawing usually does not. The most surprising thing about most toddler drawings is listening to the kid describe it or tell you about making it.
I think the point about productivity is less about people's 'burbs to downtown commute and more about say, the trucking industry. Trucks drive at or near the speed limit for much of their long highway routes, and over those distances, a slight difference in average speed can mean a big difference in arrival time, and throughput of the whole system.
Did you read the article? The first evidence it examines is roadway deaths vs speed limit, and the author concludes "there is little correlation". I'm not saying I agree with the article's conclusions, but it's easier to trust someone who shows some evidence than someone who just suggests that evidence which supports their conclusions exists.
Agreed. I think the distinction being made here is that it is whether it is an "unwanted foreign substance" at all. Some of the prevailing wisdom this article is countering portrays alcohol like vitamins (desirable and beneficial in safe amounts), rather than like high fructose corn syrup (undesirable in any amount but tolerable in small amounts).
If anyone wants to try something less fantasy themed, I strongly recommend hackmud (https://store.steampowered.com/app/469920/hackmud/), in which you play as a recently sapient program in the ruins of a network long devoid of human users. The community is very savvy and have implemented some complex stuff in and out of game, including bridges between all the popular text channels and mirrors of them on Discord (https://discord.gg/h5K5fYuuMj), so you can monitor and even play the game without being logged in (to hackmud, you would still need to be on Discord).
Because they are your public face online and the quickest route to your contacts. It is trivial to do immense reputation damage with access to that. Would you rather go through the hassle of getting money back after you were the victim of bank fraud, or getting respect back after someone posted hardcore porn to all your contacts or used your social media as a vector to spread a scam link?
"According to Dr. Struck, chariot racer from Ancient Rome named Gaius Appuleius Diocles, amassed a fortune of 35,863,120 sesterces – the equivalent of $15 billion."
...
“His total take home amounted to five times the earnings of the highest paid provincial governors over a similar period – enough to provide grain for the entire city of Rome for one year, or to pay all the ordinary soldiers of the Roman Army at the height of its imperial reach for a fifth of a year”
> The reality is that if you care about your craft a tiny bit more than average, you will most likely end up feeling that you are overpaid for trivial work, that you could do so much more for the company, that your coworkers and hierarchy are apathetic to things that do not directly affect them (and will seek to avoid any change as much as possible).
Damn, I've never read a better articulation of how I feel at work haha. I'm in cybersecurity and the box checking "just need to get through the next audit" mentality is RAMPANT.
Not sure where you're at with philosophy, but "The Problem of Pain" by C.S. Lewis blew me away and changed a lot of my thinking about suffering and reality.
There's no end of people making video games that are direct attempts to convert D&D to a digital format. Take the new Baldur's Gate for example[0]. All the same spells present, digital dice rolling, etc.
Personally, I say let things fall to the medium that best suits them. If D&D is sufficiently complicated rules wise that it is actually more fun to have software take care of that so you can just focus on the tactical combat and scripted story choices, then the video game is probably your best bet! There are many other TTRPGs where this is not the case, and where any digitization would take away much more than it would add. Such RPGs are elegant enough rules wise that they do not slow down play at the table, and you can spend 99% of your time just relishing each other's madcap plans and imaginative descriptions of things.
It's bad practice sure, but to say that it "completely negates the entire point of two factor authentication" is ignoring the main attack password managers are good at defending against: credential stuffing.
Example:
If LinkedIn leaks my password, attackers can't use it to gain access to my Gmail because (thanks to the help of a password manager) I use different passwords for all sites. They also can't use it to gain access to LinkedIn because I have 2FA turned on. Even if my OTPs are saved in my password manager, they would need my master password for that.
And if they have someone's master password, they're probably screwed whether or not they have OTPs in their vault because they likely have credit card numbers, addresses, social security numbers, etc in there too.