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ClimaxGravely

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ClimaxGravely
·28 дней назад·discuss
Oh weird! I wonder why that is. I wonder if they just put more effort into translating to Chinese? Very curious/interesting.
ClimaxGravely
·в прошлом месяце·discuss
I'm by no means a native level Japanese speaker but I'm frequently surprised at how off Japanese-English subtitles can be.
ClimaxGravely
·2 месяца назад·discuss
Technically it's not released yet but deadlock has 75k people playing as of writing this comment.

https://steamdb.info/app/1422450/charts/
ClimaxGravely
·3 месяца назад·discuss
Probably why Ronaldo and Salvatore Gannaci were DLC in the new KOF game. There was a pretty audible collective groan from the fighting game community when that was announced.
ClimaxGravely
·8 месяцев назад·discuss
There was also a drink with same name hiropon that was generally available for some time.

I tried googling for more info but I haven't been able to find much in English and my Japanese isn't good enough to read at that level. I've only heard about it from my wife and a few other people in Japan. I've seen a few old posters for it at old bars.
ClimaxGravely
·8 месяцев назад·discuss
100% It just worked and very few issues.

I'm trying to switch to desktop linux these days. It's way better but still a few kinks relative to my windows7 experience but if they get there I'm done with Windows for personal stuff, hopefully work as well some day.
ClimaxGravely
·8 месяцев назад·discuss
I though about mentioning that but I didn't want to muddy the waters. There other option in opengl like you said but I can count on one had the times I've used them in a professional context and I think possibly zero for anything that I've shipped. Also I have never looked into what it does under the hood in those cases. You might be right.
ClimaxGravely
·8 месяцев назад·discuss
It's built of triangles so a quad is 2 triangles etc.

The advice about using quads I'm not sure is really a tautology. I tend to work with quads until one of the quads is non-planar then I cut it so that when I bring it into a game engine the import/bake step doesn't triangulate the mesh in a way I didn't want it to.
ClimaxGravely
·9 месяцев назад·discuss
Maybe it's because these days I use perforce more than git but I tend to find myself writing 80% of my commit message before I write any code and touch it up a little at the end.
ClimaxGravely
·9 месяцев назад·discuss
Worked at many game development studios, only one truly bad experience. Granted I probably got extremely lucky but there are good studios/jobs out there.

My current company is a 4 day work week, fully remote and good pay. I feel I get more work done in a 32 hour week than I did at another company where I had hit ~90 hour weeks a few times. I'm not going back and fixing code I wrote while sleep deprived.

Also worked outside games in STEM, education and a couple startups. I wouldn't say they were particularly better.
ClimaxGravely
·9 месяцев назад·discuss
Still get them fairly regularly except now they come with a QR code.
ClimaxGravely
·9 месяцев назад·discuss
I just happened to be going through every stock in the TSX from smallest market cap to largest. Many of the stocks at the bottom were mining companies that started with some huge spike then faded into nothing for the next N years until the current state of what seems to be basically dead.
ClimaxGravely
·9 месяцев назад·discuss
I'd hesitate to call the temporal hacks progress. I disable them every time.
ClimaxGravely
·10 месяцев назад·discuss
I suspect Erlich might have died of an opium overdose at this point.
ClimaxGravely
·12 месяцев назад·discuss
For me the text has changed from "don't show me this" to "show less of this" and they come back about once a week now. I also have no option to remove them from the subscriptions feed.

I think a similar thing is happening with their crappy games too. They keep coming back (the games still say "don't show me this" though).
ClimaxGravely
·в прошлом году·discuss
I work in an industry where F# is a non-starter but I still love to use it outside of work. Also what I learn from F# and functional programming still benefits me in my day job (mostly c++). I think I tend to write a bit safer code after understanding the benefits of a functional language.
ClimaxGravely
·3 года назад·discuss
I made indie games for about 5-10 years as a hobbyist before joining the games industry.

At my first 2 professional game industry jobs the people interviewing me had been players of a halflife source engine mod I was heavily involved in authoring. I think that was probably the major thing that got me in the industry.