Paying customers get LTS. Are any paying customers asking for a Zig branch LTS? Or are you expecting open source maintainers to do free work for no particular reason?
It might take a large org several years to migrate off core systems like VMWare. If you think the customer is likely to churn within a few years anyway it makes economic sense to hike their fee.
As the article mentions towards the end, AWS EKS, GCP GKE, and other competitors have made k8s setup turnkey. You can deploy a new cluster with all the controllers you mentioned in a single click / Terraform.
AWS ECS and GCP Cloud Run are this. Run a container on abstract compute. But they aren't "without all that complexity" because it turns out all that complexity is required for even simple use-cases. Load balancing with SSl certs, cloud API keys, deployment pipelines, sidecars, etc.
Nice. It would have been interesting to dive into the exact differences in components. Are higher wattage PSUs in a series just using higher rated components or does the quality go up too?
I agree that many skills are overblown and unnecessary. But there's a lot of value in giving AI the right process. See how much more effective Claude can be for moderate or large changes when using the superpowers skill.
Claude is leaning into the idea of a local "session" being the host where everything connects.
I guess this makes sense for now. You can build integrations leveraging the user's personal access credentials. Later, once Claude takes over the world, they can move sessions to live in their own walled garden.
I wish sudo-rs and all projects being used in production would suck it up and release a major version v1. Seeing v0.xxx on a program used by Ubuntu as a base system utility is ridiculous. You don't have to try and contort the version numbers of a user-facing utility to fit into the semver API spec, but at least bump to v1.0.0 and continue from there!
I enjoyed reading this as a reflection on the 90s/00s MMO era, which has been slowly dying ever since. Game designers do seem to have learned the lessons of this time. Well, at least they are no longer building games where 'multiple fictions' are on offer. The idea of developers supporting player-generated content (remember 'UGC'?!) is also dead.
What remains in MMOs place are massively singleplayer/co-op experiences. ARC Online, Helldivers, etc.