This is intentionally experimental and dev-first, not a startup pitch.
Games are uploaded as static artifacts and run fully sandboxed in iframes (allow-scripts only) with no cookies or network access.
One unexpectedly hard/fun problem: making infinite scroll work well with lots of <canvas> on mobile (solved by caching/reusing iframes)
I'm not a game developer but writing/porting the (low-fi) reference games on the site took a few hours per game and reminded me how much fun programming can be.
Happy to answer questions or dig into the tech if ppl are curious.
Exactly. There’s a running joke when talking about code style of “Rich Hickey’s Java” - as the exemplar of weird style. (Which it is if you ever glance at core Clojure’s code base.) But RH in my mind is the epitome of one who understands real practitioner productivity.
This is intentionally experimental and dev-first, not a startup pitch. Games are uploaded as static artifacts and run fully sandboxed in iframes (allow-scripts only) with no cookies or network access.
One unexpectedly hard/fun problem: making infinite scroll work well with lots of <canvas> on mobile (solved by caching/reusing iframes)
I'm not a game developer but writing/porting the (low-fi) reference games on the site took a few hours per game and reminded me how much fun programming can be.
Happy to answer questions or dig into the tech if ppl are curious.