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atroche

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atroche
·9 месяцев назад·discuss
That sounds amazing. Which IaC tools are you starting with? Do you pull metrics and logs from the AWS/GCP APIs?
atroche
·10 месяцев назад·discuss
This is one of the best WASM-based web UIs I've seen! What was the hardest part of getting your desktop build working via Emscripten?
atroche
·в прошлом году·discuss
This is awesome, keep up the good work! Have liked and subscribed =)

After this section…

> Ultima VII was in development from 1990 to 1992 (shipping in April ’92), and even though software 3D was taking off at the time, it hadn’t been designed as a 3D game (even though it used a 3D world) and that contributed to its issues.

> But software-rendered 3D games with isometric perspectives started coming out very soon after Ultima VII, and every time I saw one I thought, “This is what Ultima VII should have looked like.”

…there are clips from three games: Dungeon Keeper (June 1997), Myth II (Dec. 1998) and Grandia (Dec. 1997). Not sure if that really counts as coming out 'very soon' after Ultima VII!
atroche
·2 года назад·discuss
One key, one base_url config, one billing account. If you like to mess around with many different models it's very convenient.
atroche
·2 года назад·discuss
Yep, but a float is more useful than a bool for tracking progress, especially if you want to answer questions like "how soon can we expect (drivers/customer support staff/programmers) to lose their jobs?"

Hard to find the right float but worth trying I think.