I also do a lot of athletics in the sun--cycling, but also climbing and ski touring--where sweat wicking fabric and breathable clothing is crucial. Over the years I've acquired several sun protective hooded long sleeve shirts which don't cause me to overheat. I've got a helmet, sunglasses, and short or pants on, as well, so I end up putting sunscreen on the few parts of my body which are exposed. Bottom half of my face, back of my neck, and bottom half of my legs.
Yes, alpine climbing. Which begat trail running, ski mountaineering, mountain biking, and wrestling.
A friend had moved to Denver and was starting to climb more impressive and intense routes just as my whole division at a big company was let go. It looked fun and I thought it would be a good way to spend my time. After a primer from my friend, I joined clubs and sought out partners who I gelled with. I ultimately found that the passionate rationality of alpine climbing's risk assessment and fitness requirements were a great healthy replacement for what I did at work.
I started trail running as part of my training and decided I liked it for its own sake. I took up ski mountaineering a couple years later because it meant I could have more fun moving faster on larger terrain. I took up mountain biking two years ago because a buddy badgered me about how fun it was and described it as "skiing in the summer." And, recently, with a large base of fitness, I joined a group of friends who are all martial arts nerds who get together for sparring and style comparison chats. I wrestled in high school, so I jumped in and decided it was as fun now as it was then.
This whole journey kicked off in 2016. I spend between 5 and 15 hours per week in one of the above disciplines, plus a few hours a week in the gym lifting. It takes a lot of effort, but it rarely feels like it because I'm enjoying myself. I prefer all of these hobbies because, like many of us, my job keeps me glued to a screen/hunched over a work table and I wanted something that put me back in my body in an enjoyable way.
-Seeing another societal system in practice and realizing that there are things from back home (CA, USA) which I took for granted which actually worked better than anywhere I went. The corollary is things I took for granted that were actually horribly broken and easily done better everywhere else.
-If you're gone long enough, coming back to your own culture can actually give you culture shock, which is about as unique an experience as I've had. It is somewhat related to the above. Hard to put this one in to words... kind of a "dancing about architecture" thing. It's a new set of eyes.
-Perspective broadening interactions around relative wealth, prosperity, historical inertia, and personal responsibility. It became much more clear to me and much less hypothetical how some poverty is legitimately just lazy people and some poverty is circumstantial.
-I'm not ashamed to admit this one even a little: If you managed to extend your comfort zone while traveling, you win dinner party conversations when you return. I climbed big dangerous mountains and traveled to unique place. Nobody cares about the algorithm I worked out on a Thai beach, but everybody wants to know about North Korea.
-You develop the skill of being comfortable inside your own skull. Assuming you are traveling alone, there will be lots of time without a stranger to talk to. That's a lot of down time to spend with yourself and really examine your own thoughts.
-You develop a self reliance related to not needing a lot. Once you realize you are fine just fine with a book and an afternoon and maybe spending the night sleeping in a park (that the locals say is safe!), the world is less menacing.
Don't make the mistake of dismissing game design. Spend way more time than you think is proper on non-digital paper prototypes and greybox digital prototypes. Get your half-baked games in front of people and watch where and how they struggle, get bored, have fun, lose interest, etc.
All the best engineering, art, audio, marketing, and polish in the world won't make a game more fun. Stickiness comes from game design and game design comes from iteration.
Successful implementations of game physics often has far less to do with realistic simulation and far more to do with sensation. For anybody interested in diving deep, pick up Game Feel by Steve Swink[0]