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brynnbee

91 karmajoined 5 месяцев назад

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1 points·by brynnbee·3 месяца назад·0 comments

comments

brynnbee
·5 дней назад·discuss
I made (repurposed an existing) an extension for firefox to cancel xcancel: https://addons.mozilla.org/en-US/firefox/addon/xcancel-to-x/
brynnbee
·9 дней назад·discuss
Hi, I'm Brynn!

Location: San Francisco Bay Area, California

Remote: Open to remote or hybrid/in-office in SF Bay Area

Willing to relocate: Open to west coast

Technologies: Full stack web dev for 15+ years in many forms, and many years of project and product management work, which is more what I'm looking for now. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers).

I have some cool projects! See my personal site for email and some of those projects:

https://brynnbateman.com/

My most popular project is https://www.idlequest.net/, which is an idle-game web-based version of classic EverQuest, complete with its original 3D graphics. It's basically the entire original EverQuest client recreated to run in a browser, but also has the option to play itself. Also made a new, custom MMO server in Go for it.

Looking mostly project/product management style work. I spent 10+ hours a day working on my own coding projects, which I'm proud of and think are really cool, but I think I'm a little too removed from the nitty gritty coding details these days to be a good IC candidate for a lot of places.

Open to contracting or full-time.

Email/LinkedIn/GitHub is on my website!
brynnbee
·12 дней назад·discuss
I do, on my Linux gaming build :) So this project is perfect for me
brynnbee
·15 дней назад·discuss
Your way of writing is nice.
brynnbee
·16 дней назад·discuss
I made the old MMO EverQuest but in a browser, complete with a custom server built from the ground up. It's in a bit of a state of transition right now and sorta buggy, but:

https://www.idlequest.net/

It shares the neat feature of the HL2 project in that it doesn't need any installation, and it downloads zone files (which aren't huge) as needed. It can also run around and kill/loot things automatically for you!
brynnbee
·27 дней назад·discuss
Anthelios line still contains homosalate in a concentration 20x higher than recommended by EU. I do like that brand a lot though.
brynnbee
·в прошлом месяце·discuss
https://en.wikipedia.org/wiki/Opposition_(politics)#Controll...
brynnbee
·в прошлом месяце·discuss
Installed, thanks!
brynnbee
·в прошлом месяце·discuss
This was good info, thanks! Didn't think it'd be possible.
brynnbee
·в прошлом месяце·discuss
Hi, I'm Brynn!

Location: San Francisco Bay Area, California

Remote: Open to remote or hybrid/in-office in SF Bay Area

Willing to relocate: Open to west coast

Technologies: Full stack web dev for 15+ years in many forms. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers). Many years of project and product management as well.

I have some cool projects! See my personal site for email and some of those projects:

https://brynnbateman.com/

My largest project is https://www.eternalsagas.com/, which is a near-full reverse engineering and work towards a re-implementation of the 2007 MMORPG "Vanguard". The current browser-based client is very far behind my Godot based client, which I'll be releasing in a couple weeks.

Coolest more-released one is probably https://www.idlequest.net/, which is an idle-game web-based version of classic EverQuest, complete with its original 3D graphics in-browser and a real-time MMO server! Had up to 70 players online at the same time a month or two ago.

Looking largely for product engineering positions for organizations that are on the vibe-coding bandwagon, or project/product management style work. Have done both and enjoy both a lot. Open to contracting or full-time.

Email/LinkedIn/GitHub is on my website!
brynnbee
·2 месяца назад·discuss
Were any of them actually failures? My understanding is they push limits and create intentional weak points to see where it fails, and something failing isn't a mission failure but rather part of the research process.
brynnbee
·2 месяца назад·discuss
Taking about clippy? If so that's good feedback! I'll make it disappear after a couple seconds. Thanks!
brynnbee
·2 месяца назад·discuss
I did something similar for my personal site :)

https://brynnbateman.com/
brynnbee
·2 месяца назад·discuss
Hi, I'm Brynn!

Location: SF Bay Area, California

Remote: Open to remote or hybrid/in-office in SF Bay Area

Willing to relocate: Open to west coast

Technologies: Full stack web dev for 15+ years in many forms. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers). Many years of project and product management as well.

I have some cool projects! See my personal site for email and some of those projects:

https://brynnbateman.com/

Coolest released one is probably https://www.idlequest.net/, which is an idle-game web-based version of classic EverQuest, complete with its original 3D graphics in-browser and a real-time MMO server! Had up to 70 players online at the same time a month or two ago.

About to release my biggest project, which is a full reverse engineering and re-implementation of the 2007 MMORPG "Vanguard".

Looking largely for product engineering positions, or project/product management style work. Have done both and enjoy both a lot. Open to contracting or full-time.

Email/LinkedIn/GitHub is on my website!
brynnbee
·2 месяца назад·discuss
ICANN's main process for handling trademark-based complaints is the UDRP (Uniform Domain-Name Dispute Resolution Policy). This policy is used for instances where someone claims you registered a domain in bad faith that matches their trademark, and they have a panel that looks at whether you have "rights or legitimate interests" in the name. Bad faith evaluations by this policy often involves intent to sell the domain to the trademark owner, disrupt their business, or attract users by confusion.

So the spirit of ICANN's philosophy around this is clear: we don't want people buying domains with the intent of withholding them and later profiting by selling them to trademark holders. I would argue that preemptively buying domains with the speculation that people will eventually want them and pay for them is basically a violation against the spirit of their policy, you're just operating in bad faith preemptively against any possible future owner rather than a current specific one.

Disputes around this are notoriously unsuccessful. I say all this context to get to the point that I think the current system would work fine if there were policies that included this style of preemptive squatting, and more of an ability to successfully dispute bad faith actors. Including by looking at: how many other domains does this person own and not meaningfully use, how much is the site a legitimate use versus asking ChatGPT to write 50 articles, and whether the effort or investment put into the site is proportional to a ballpark of the value of a domain name. With exceptions, perhaps, for situations like domains that are also your name.

I'm even fine with the idea that domains go to the highest bidder on fixed terms, like 5-10 years. Or that it will at least require good-faith evaluation after a fixed term. But it's a problem when that money goes to squatters instead of towards something useful, like funding infrastructure. Maybe we can have a non-profit version of Cloudflare.
brynnbee
·3 месяца назад·discuss
My observations have been that image generation is especially challenged when asked to do things that are unusual. The fewer instances of something happening it has to train on, the worse it tends to be. Watch repair done in water fits that well - is there a single image on the internet of someone repairing a watch that is partially submerged in water? It also tends to be bad at reflections and consistency of two objects that should be the same.
brynnbee
·3 месяца назад·discuss
I'm currently testing 4.7 with some reverse engineering stuff/Ghidra scripting and it hasn't refused anything so far, but I'm also doing it on a 20 year old video game, so maybe it doesn't think that's problematic.
brynnbee
·3 месяца назад·discuss
In GitHub Copilot it costs 7.5x whereas Opus 4.6 is 3x
brynnbee
·3 месяца назад·discuss
I watched a starship launch live, in-person, and had the experience of driving up to the launch complex the night before and car camping right outside of it and looking out my car window in the middle of the night and seeing a massive rocket lit up with spotlights. It was the most "I live in the future" experience of my entire life. I can't wait to go back and see a chopsticks catch live.
brynnbee
·3 месяца назад·discuss
If the physics were accurate enough, I don't think it'd be easy - you'd get constant elliptical orbits in most cases, right? making the timing much harder going forward