The technology isn't inherently evil. The actual problem is the way our societies are set up, ironically incentivizing sociopathic behaviour even among members of a single nation, nevermind when geopolitics get involved.
Let's imagine I have a blog and put something along these lines somewhere on every page: "This content is provided free of charge for humans to experience. It may also be automatically accessed for search indexing and archival purposes. For licensing information for other uses, contact the author."
If I then get hit by a rude AI scraper, what chances would I have to sue the hell out of them in EU courts for copyright violation (uhh, my articles cost 100k a pop for AI training, actually) and the de facto DDoS attack?
I really liked the chill vibe and it ran surprisingly well for a 3D browser game. Are there any "secrets" besides the alien, space ship and the girl on the roof who talks about Three.js?
TBH, as I'm on the pay2own team, I haven't given it that much thought. However, I think some sort of pay-as-you-go model would be the most fair. For every minute the software is active in (user interaction or processing some task), the user would get charged X. I think determining the correct X might be quite difficult, but I guess that's why marketing departments exist.
Ignoring all the issues around ownership, corporations being untrustworthy, etc., I think one of the biggest problems is that subscription costs aren't flexible enough and require too much micromanagement.
You use a program 24/7 for a month straight? That'll be $10.
You need to use a program just for a single 5-minute task in a whole month? That'll be $10.
You literally don't touch a program for a month? That'll be $10. Or you can unsubscribe, and then resubscribe, over and over again.