My first "real" job out of college was database reporting at my local hospital that used Epic. I was young and starry-eyed, but I remember sitting at these Epic trainings and using the software. I knew something must have gotten lost in translation during development, because the software was absolutely a mess of confusing menus and screens. After all, I was a budding software developer with absolute computer literacy, if I didn't get it, who would?!
I remember thinking that there was no way self respecting developers would allow this to happen, but I was so naive!
I interpreted parent comment as "you're not in [Epic's] demographic, and probably didn't help [Epic] generate their F-You Money", as a reference to the money gathered from Fortnite.
Unless of course you are referring to the paid version of Fortnite, but I don't think that's clear from your comment.
I don't think the issue is Psyonix being acquired, it's Epic's intentions to remove the game from Steam and potentially stop supporting new features on Steam that people are worried about.
Psyonix has done a fantastic job and created an amazing game and I think most people are happy for them and hope this works out, but it's hard to see the bright side of this as an avid Rocket League fan.
Do you have any sources for EGS specific features? I really don't want to speculate because I really want to root for Psyonix here, but this is what I'm afraid of. New maps and queues only being available on the Epic version, being able to purchase/unlock DLC/items on the Epic version only etc.
I usually appreciate Steam competition, but the Epic launcher is just bad. I agree with you that RL has been great as an ESport, and I really am rooting for Psyonix here, they do definitely deserve it. If anything, I hope this succeeds in spite of Epic.
What does "supported" usually mean in these cases? Will the Steam version receive the same features as the Epic version, or will the Steam version only receive bugfixes?
I'm not a fan of Epic's store feature and usability-wise already, and I don't feel good about Epic's decision to remove RL from the store on Steam.
I couldn't either, but on the Wikipedia page[1] for Hayabusa-2, there is a gif of the flight path. Maybe it took 3.5 years to achieve proper alignment/speed to land on the asteroid, but due to the larger size of earth and the position of Hayabusa-2 when it begins its return, it will be much more straightforward?
I agree with you - My guess is jQuery is still around because some portion of the population that uses Bootstrap uses it for the functionality of the dropdowns, buttons, forms etc. that some people would rather use React for.
>"The pain27 is an open source keyboard project to make an easily usable, yet completely and utterly unusable qwerty keyboard with all the letters of the english alphabet, a spacebar, and nothing else"
The problem is that replacing the helmets after each play or major impact would take time, and the clock doesn't always stop after a play during football. If we stopped the clock to replace a helmet, we open up the possibility of a team using this to slow down an advancing offense, or by an offense to gain a short timeout in a sense.
Basically it just doesn't mesh well with the flow of the game.
Have you checked your local CPA firms? They typically will take on all kinds of clients, and if they don't feel they can meet your needs they will generally recommend you other firms who might be able to help you.
I remember thinking that there was no way self respecting developers would allow this to happen, but I was so naive!