Yes and especially with new developments, like "$Framework now has Signals!", my thought is "I don't really care since in some years, it won't matter anyways". I don't see how I can build this lower level knowledge by almost never actually using it. I don't even want to think about job-interviews after a year+ of vibing and then being asked how RxJS works.
I'm preparing mentally for my day-job to stop being fun (it still beats most other occupations I guess), and keep my side/hobby-projects strictly AI-free, to keep my sanity and prevent athropy.
I just hope we'll get out of this weird limbo at some time, where AI is too good to ignore, but too unreliable to be left alone. I don't want to deal with two pressures at work.
A nice detail I never noticed in typography is how the $-sign loses the vertical line on heavier weights. It's visible on the first example-line, the font gets bolder on hover.
They are primarily known for high-quality free game-dev-assets (2d, 3d, sprites, sounds) and Asset-Creation-Tools like AssetForge. I would guess that most (hobby-)game-devs have used their content for tutorials, prototypes and the like.
As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result can be packaged to any target thanks to Electron and similar solutions. "Curious Expedition" and "Vampire Survivors" are two more popular games made with web-tech. (Although Vampire later moved to Unity)
For Desktop/Mobile I'd use Godot or MonoGame with C#.
For silly stuff or really short games and/or prototypes, Pico-8 is hard to beat.
And when the low-level itch starts, Raylib with C.
Haha, I used it for the exact same thing in C#. And for visualising Advent-of-Code output under NodeJS. Just as quick, pretty much just an npm-install away.
Great community, too!
You can drag&drop lots of older (ActionScript 1 & 2) Flash-Binaries into https://ruffle.rs/demo/
Lots of them "just work". Also lots of SWF-Archives on archive.org to download and try.
In lots of cases, one view is one micro-front-end. The split is not header-body-sidebar, but whole pages. I saw a talk from DAZN-engineering about this topic [1].
Just like in Marvel-Movies, where the countless VFX-Companies produce entire scenes, not just parts of it.
I'm preparing mentally for my day-job to stop being fun (it still beats most other occupations I guess), and keep my side/hobby-projects strictly AI-free, to keep my sanity and prevent athropy.
I just hope we'll get out of this weird limbo at some time, where AI is too good to ignore, but too unreliable to be left alone. I don't want to deal with two pressures at work.