I thought this was a great article. I'm frustrated to read so many commenters that purely respond to the title, but don't seem to have read it. You don't have to agree with the article, of course, but...
To me, acting in good faith means saying something like "I'm not sure, but Claude says this, which sounds right: [short informative clip from Claude's wall of text]". Don't pretend it's your response, make sure it has info you think is useful, and edit it down.
I have a vague memory that when Windows was newer and idioms less solidified, maybe in the mid to late 90s, programs moving the cursor was more common. Am I mistaken?
Even in the context of game development, if you don't provide a "skip cutscene" interaction, some players get very upset. The desire to tell a story can be at odds with the player's desire for control, even there.
In my experience, you don't really want to say "I'm the lead" (it can come across insecure), but you do need to be able to confidently say "Ok, here's what we're going to do" or "Here's what I'd like you to do" once you've gathered all the relevant information and come to a decision.