This doesn't just generate the code though. It generates the "art" and everything else as well. Ideas are beyond cheap. It's the personal creativity that makes games good or bad.
And saying the code doesn't matter is just ignorant. In plenty of great games the art doesn't matter. In plenty of others the code doesn't matter. Or the dialogue. But the reverse is just as true. In a game with tight, fluid player controls, the code to make that happen takes just as much creativity and skill and human touch as any other form of art. A driving sim made by someone deeply uninterested in the code they write will never feel good to play.
It is just so disingenuous to say that people who focus more on the code side of game development aren't creators. If I can make a demo with a black rectangle jumping around on some red rectangles and hand it to someone and have them say it feels like they're jumping around as a cat, with no art or animations, I'd say that took creativity and a human touch that ai is nowhere near being able to emulate.
This is just sad. If your passion for creating something you can be proud of is entirely propped up by imaginary sex appeal that not even most teenagers would believe exists, it's no surprise you'd arrive at such a cynical, pathetic conclusion.
Your perspective is a path with only one logical end. That nothing you do or think or believe matters unless someone you're attracted to finds it attractive.
That is not how I or most others live. We take pride in and derive satisfaction from our accomplishments without the need for external validation.
Yeah, only I care whether the solution I found to a problem today was elegant, or whether my kitchen was pristine and well organized after I prepped for next week's lunches, but so what? I care and it injects more than enough meaning into my life to be worth it.