This is a spyware IMO. Exactly, what YC is looking for founders to install.
Looking at the script, here's exactly what git data gets collected and sent to YC proxy:
Commit metadata (per commit, up to 1000 commits):
Full SHA hash
Short SHA
Author name
Author email
Author timestamp
Commit subject line (the first line of the commit message)
Numstat data (per commit):
File paths that were modified
Number of lines added per file
Number of lines deleted per file
Author detection — it actively tries to find ALL your email addresses by:
Reading your git config user.email
Cross-referencing commit SHAs found in your session transcripts against git log
Scanning all commits where the author name matches your git config user.name
Like why does it need YOUR GIT COMMIT HISTORY?
Unless you want to spy on what products founders are actually building and shipping. And which one has the hottest product etc.
But not at the size of linux. The linux kernel is so huge mostly because of drivers. Which are mostly supported by the hardware providers. Not sure how easy would it be to convert to rust.
It does capture animations. Meaning I add CSS to render the animations well. I use Idiomorph for directly manipulating DOM rather than using threeJS layer though. I haven't tried anything as heavy as threeJS with webmcp yet. I will give a try. And share
I've been building AI-powered games recently and wanted to test something: how well can AI generate game assets in real-time while you're actively playing?
I tried it with Super Mario. Built on top of an open-source browser implementation (from https://github.com/meth-meth-method/super-mario) , I added an AI backend that generates full levels.
Two different generation modes.
1. Generate entire levels at one shot.
2. Infinity mode: where you keep playing and Claude keeps generating new levels for you on the fly.
Especially, the infinity level. I myself played for around 45 minutes before being bored (and my token limits start hitting). There is still a lot of optimization that can be done.
Planning to extend this towards more webgames - both Unity and Godot supported webgames.
What do you guys think? Would you play these games forever. Any specific games you have in mind for which this would work perfectly?
Looking at the script, here's exactly what git data gets collected and sent to YC proxy:
Commit metadata (per commit, up to 1000 commits):
Full SHA hash Short SHA Author name Author email Author timestamp Commit subject line (the first line of the commit message)
Numstat data (per commit):
File paths that were modified Number of lines added per file Number of lines deleted per file
Author detection — it actively tries to find ALL your email addresses by:
Reading your git config user.email Cross-referencing commit SHAs found in your session transcripts against git log Scanning all commits where the author name matches your git config user.name
Like why does it need YOUR GIT COMMIT HISTORY? Unless you want to spy on what products founders are actually building and shipping. And which one has the hottest product etc.
I hate these tricks run by YC.