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WebGL Fluid Dynamics: Reintegration Trackingmichaelmoroz.github.io1 points·by hvidevold·5 лет назад·0 comments
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hvidevold·3 года назад·discussMade this using the tool: https://github.com/emnh/mantary-platformer/blob/main/mantary...I used the website, downloaded the mp4 and postprocessed to walk in place using a shell script: https://github.com/emnh/mantary-platformer/blob/main/animscr...The character was generated using stable diffusion.
hvidevold·4 года назад·discussTrue. Unity WebGL does not work on mobile. It's possible to compile it to an iOS or Android app though, but I don't plan to currently.
hvidevold·5 лет назад·discussAhh ok it's at number one for me "Show HN: Reverse Image Search for OpenGameArt using pinecone.io" 36 days ago. Anyway, it's not important.
hvidevold·5 лет назад·discussYes true, but also a submission, see https://news.ycombinator.com/submitted?id=hvidevold :)
hvidevold·5 лет назад·discussThat's cool. I am the author :) . Actually I submitted a direct link to the search a month ago, but didn't get any upvotes. So I'm happy that I got some now with the write-up :)
hvidevold·5 лет назад·discussAfter reading this comment I made an image search engine for OpenGameArt using pinecone.io today: https://emh.lart.no/ogasearch/?imsi=dungeon%20crawl%20monste...
hvidevold·6 лет назад·discussI once attempted a TD using the same graphics as you :) but didn't get further than a visual demo (as I usually do hehe..).It's live at https://emh.lart.no/github/yargled-js/dist/ (might have to zoom out due to a bug) and source is at https://github.com/emnh/yargled-js
I used the website, downloaded the mp4 and postprocessed to walk in place using a shell script: https://github.com/emnh/mantary-platformer/blob/main/animscr...
The character was generated using stable diffusion.