It's definitely not a language that needs to be created.
I was just in the need for a scripting language in my game engine, and I wanted something that felt like GLSL.
Well, I'm going to use it for one of my personal projects.
I wanted a scripting language for a game engine that I'm working on, and wanted something that felt like GLSL
What I mean with "adapts the code through static analysis" is:
1. Finds dead code and removes it
2. It converts nodejs code that isn't compatible with the browser into browser code
2. It converts JS code that isn't compatible with nodejs to nodejs code
It tries to always make things work both in nodejs and browser js.
One example is the optional chain syntax which doesn't work in nodejs but works in the browser.
FJB converts it to something that works everywhere.