If you get a kick out of 3D renderings of cells and molecules, you're gonna have a field day with the work done at https://random42.com/. PSA: I started working there as a 3D artist but now lead the interactive department. You'd be surprised at how much a good art direction really makes a difference in scientific visualization. Real-time graphics advanced considerably in the last couple years but it's always a challenge to transport that nice, smooth pre-rendered look over to mobile devices and the web at 60 frames per second (90 on virtual reality headsets, to boot...)
I'm coding on a 1080p screen and I still very much prefer pixel-perfect fonts - Terminus (https://files.ax86.net/terminus-ttf/) has been my font of choice, with proggy clean being a close second (use it for terminal panels and such). I see the site has a filter toggle to show those but with modern browser forcing anti-aliasing on all text, that's pretty uselesas.
On a related note, I noticed that there are a few fonts which seems to ignore system-wide or browser-wide antialiasing settings - one example would be the "MS Gothic" font, visible on this site: https://fountainofdreams.net/ where all text is crisp as hell. Why is this?
For those who might be interested, I wrote an introductory book to HaxeFlixel at https://discover-haxeflixel.com/ which was "blessed" by the devs (we gave away tons of copies during an HaxeFlixel IndieGoGo, plus there's a link to the book in the official docs as well)
Nothing special, it's basically a host for my (not exactly up to date) resume, a couple projects, and my github.
I do, however, take pride in its pleasant minimalism and the fact that it's blazing fast - mostly out of being html-only, with all "pages" actually embedded in a single file - it was generated from a single markdown file using https://github.com/leoncvlt/imml
Quoting the creators on reddit[1]: "We (Ben West & Joseph Pleass) just finished our first game, Peter Talisman: Lord of the Harvest, accompanying the album by our friends Slugabed and Samuel Organ. It's browser-based and about 40 minutes long. You'll guide Peter Talisman and Arthur Portal-Dolmen to uncover the sentimental sediment that lies across the great plane of corn."
Came here to mention this, Gooey is very useful to make simple command-line scripts "non-tech-friendly" by giving it a familiar GUI rather than a scary black terminal window :)
No, I'm just sharing a weekend project. If your first reaction is "anyone who needs this weird feature could just add a string delimiter to their markdown file, and use a Unix until to partioning" then it's clearly not something for you.
Same benefits that any tool with a higher level of abstraction might have over its lower-level ancestors - less verbosity, and faster / easier ways to achieve certain things (in this case, creating simple text-based websites) while keeping the complexity under the bonnet (you'd have to re-implement the multi-page logic using the CSS :target selector when using regular html if you want the same functionality as my tool).
Looks good! I like the atmospheric halo around the planet when you zoom out being dependant on the light direction and the angle you're looking at the planet from.
I've tried to get a grasp of how it's working on the 3D side by having a look at the github sourcecode, but seems like it's all managed by the "sceneview" module from the ArcGIS software as opposed to a custom implementation, is it?
This looks great, congrats! For those already using Trading212 in EU / UK, I've built a few tools that try and accomplish a similar thing using their pie features:
• trading212-pie-sync (https://github.com/leoncvlt/trading212-pie-sync) takes the information from the tool above (or ay external source, really) and automatically updates the pie's allocation (which would take a long time if done manually)