HackerTrans
TopNewTrendsCommentsPastAskShowJobs

michalg82

no profile record

Submissions

FOSS Heroes Of Might And Magic 3 engine – VCMI 1.3.0 released

vcmi.eu
2 points·by michalg82·3 года назад·0 comments

Open source Diablo 1 engine – DevilutionX 1.5.0 released

github.com
211 points·by michalg82·3 года назад·90 comments

Betweenle – guess the secret word using alphabetical order

betweenle.com
2 points·by michalg82·3 года назад·0 comments

Show HN: Enlinko – link two words using related words based on word2vec

enlinko.com
4 points·by michalg82·3 года назад·0 comments

New tool from curl creator – trurl – for URL parsing and manipulation

daniel.haxx.se
140 points·by michalg82·3 года назад·38 comments

Show HN: Betweenle – guess the secret word hidden between other words

betweenle.com
2 points·by michalg82·3 года назад·0 comments

Show HN: WordSetly – HTML game – use all available letters to make set of words

wordsetly.com
2 points·by michalg82·3 года назад·1 comments

Show HN: WordPies – guess the word before time runs out

wordpies.com
2 points·by michalg82·3 года назад·1 comments

Show HN: Huestery – casual browser game about sorting colors and making gradient

huestery.com
7 points·by michalg82·4 года назад·0 comments

Show HN: Mergetin - browser puzzle game

mergetin.com
17 points·by michalg82·4 года назад·5 comments

Plug-and-play C/C++ DOS development in Visual Studio Code

marketplace.visualstudio.com
1 points·by michalg82·4 года назад·0 comments

FreeCol 1.0.0 released after 20 years – FOSS Colonization clone

freecol.org
3 points·by michalg82·4 года назад·0 comments

Show HN: Pixletters – Word guessing puzzle game where used pixels give you clues

pixletters.com
40 points·by michalg82·4 года назад·13 comments

comments

michalg82
·3 года назад·discuss
That's some really interesting idea. But what if it will make too many "false positives"? Maybe too many word pairs will be considered more related that one could expect.
michalg82
·3 года назад·discuss
I don't really remember how i've come with that idea :) Basically i've become obsessed with word games lately and made couple of them. I'm most proud and happy of those two:

https://pixletters.com https://betweenle.com

As for Enlinko, it's hard game to balance. That's why i've made three difficulty levels. As for daily puzzles, i'm now using semi automated generator - it generates lot of pairs, try to solve them, check if solution counts match some rules and then i'm hand picking those potential pairs for daily puzzles.
michalg82
·3 года назад·discuss
I'm using those vectors, which latest version is from 2019:

https://github.com/commonsense/conceptnet-numberbatch

I guess data used for making those vectors doesn't contain many occurrences of those two words in relation.

Anyway, that's downside of word vectors idea. There always will be some words which we human will consider more or less related than word vectors.

I've tried finding best one. It's different what Semantle uses (word2vec from Google) and different what Contexto uses (Glove). But still there are probably many word pairs which could match better.
michalg82
·3 года назад·discuss
Hello,

I'm author of https://enlinko.com/ game, published it 24 days ago:

https://news.ycombinator.com/item?id=35630451

Domain for this game has been created 9 days ago. So, i think someone was heavily inspired by my idea.

I understand that anyone can make game with same idea, but i'm bit sad that Enlinko haven't got such traction on HN as this game.
michalg82
·3 года назад·discuss
Hello,

Thanks for posting about Enlinko. I'm author of it, i've published it 24 days ago:

https://news.ycombinator.com/item?id=35630451

Domain for this game has been created 9 days ago. So, i think someone was heavily inspired by my idea.

I understand that anyone can make game with same idea, but i'm bit sad that Enlinko haven't got such traction on HN as this game.

As for relatedness, my game uses semantic vectors from this model https://github.com/commonsense/conceptnet-numberbatch
michalg82
·4 года назад·discuss
Nothing special, just plain Typescript and canvas rendering.