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milansuk

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milansuk
·5 лет назад·discuss
Yep, this is what I meant, thanks for the sources.

Although, I'm not sure about that "then sinking into the water" part. There are big LO2 and methane tanks and If they are empty enough and closed, both Starship and Booster shouldn't sink. I guest, we'll see it soon.
milansuk
·5 лет назад·discuss
In 2019, Elon tweeted[0] that the price of one Raptor engine is under $1M with the goal going under 250K for the next version. Any recent info where there are now?

I'm still surprised they moved to this orbital fly so quickly without doing more tests. Going from 3 engines to almost 30 is crazy. Also, If I understand it right, both booster and starship will end up in the ocean. I hope they will be able to reuse at least a few engines.

[0] https://twitter.com/elonmusk/status/1179107539352313856
milansuk
·6 лет назад·discuss
I'll launch it in a few weeks, so right now I don't know.

I believe that in the future the most of software will be open-source and If people don't have a problem sharing blocks/widgets/assets, they will not have a problem to share information about connections.

Side note: Every program has 2 parts - instructions and data. When people share assets and connections, both are instructions, so their data stay private.
milansuk
·6 лет назад·discuss
This is exactly what I'm working on right now. My approach is a little bit different. It's about building a community, where people share LEGO pieces(I call them Assets), but they also share where and how in the code they've made the connections. After some time there will be enough connections so users will just re-use them. Only time will show how well it will work.

I wrote about it few weeks ago: https://skyalt.com/blog/dsl.html

>I have a plan on how to do that on paper, but because connecting assets together can be complex, it's better If most of the users don't do that. The key thing is that users don't share only assets, but also how and where they are connected to each other. It's like when someone makes and publishes a library, but also example code for how to work with a library. But in SkyAlt, asset connections will be automated. This is also why it's very important to build and grow the community - more assets, more connections, which means easier to use.