Maybe talk to Apple, whom have made it increasingly hard to theoretically impossible for our type of privacy preserving app to run on iOS. We aren't the first, and Brair has been around a bit longer and has run into the same problem.
As an even smaller team with less funding, we have so far decided it would be irresponsible to risk sinking a sizable portion of our limited funds into trying to port to iOS when it may be impossible.
But if you really want it, please, donate, we need iphones, macs, dev accounts and budget for the research and work!
Hackspaces are supposed to be safe spaces to do work, you aren't there for flirting/socialzing/picking-a-mate. There, like work, it is inappropriate to be trying to "seduce" someone. Try a bar.
To tell women that by being in public they have to accept endless random seduction attempts is a giant part of the problem.
Also gay guys usually don't just hit on everyone because at least they usually have the grace to know when it's appropriate and when it's not and also when it might be reciprocal (wanted) and when not.
"Many people seem to believe that SMI would be very dangerous if it were developed, but think that it’s either never going to happen or definitely very far off. This is sloppy, dangerous thinking."
Or as the above posts demonstrate maybe it's really well thought out
"To further support cross-platform mobile development with .NET, as part of their strategic partnership, Microsoft and Xamarin..."
I would be pretty shocked if MS just suddenly dropped their won linux/mac implementation. Xamarin and the mono team have been working on this for a very long time. MS is just bringing them further into the "legit" fold
No I think they are providing open source libraries of the server stack which is written in c#. Still needs mono to compile to linux/mac but now mono won't have to (re?)implement those, they can all share the same MS c# code
Ran some math with friends. Minecraft is from 2009, so it's 5 years old. https://minecraft.net/stats says it's sold ~16M pc and mac copies and the front page says at $27. That's about $432M in its entire life [assuming everyone paid full price, which they didn't, there have been loads of deals over the years]. Now that doesn't take into account mobile and console. For android the $7 pocket version is reporting 5M which is $35M. I don't have numbers for iOS and console but I can't really imagine they come close to PC and Mac. And as my friend reminded "Well I'm one if those 5m and I paid $0.10 [for the android version]"
I have a hard time understanding where they get the $2.5B valuation considering its revenues. Another friend thought advertising: " heck, even brand recognition - if they put "Microsoft Minecraft" on the title, I'm sure that's comparable to a few superbowl ads &tc"
So we ran that math.
"the average cost of a 30-second advertisement was around $4 million" - wikipedia [ https://en.wikipedia.org/wiki/Super_Bowl_advertising ] "Super Bowl XLV, played in 2011, became the most-watched American television program in history with an average audience of 111 million viewers " - wikipedia. 16.7M people have bought minecraft [mincraft.com/stats pc and mac] + 5M for android. That's still a fraction of a super bowl ad (like 16%) or ~$670,000 value in super bowl advertising terms. Except I suspect anyone actually in advertising would say the value of a finely crafted 30 second video advert massively beats your company name under a game title.
Regardless of quibbles, the advertising potential seems off by many orders of magnitude. also as was mentioned: "Is brand recognition something ms has a problem with?"
I don't get it. Mojang already made "all the money" from selling minecraft and are largely maintaining it now. I haven't heard if they even have any new games on the way? The space one was cancelled. What exactly is MS possibly getting that could be worth $2B?
I don't get it. Mojang already made "all the money" from selling minecraft and are largely maintaining it now. I haven't heard if they even have any new games on the way? The space one was cancelled. What exactly is MS possibly getting that could be worth $2B?
> Languages don't matter. Platforms matter. APIs matter. Playing nicely with the rest of the world fucking matters. Common Lisp wouldn't.
this. playing with CL inside CL is fun and nice. As soon as you try to interface with the outside world, and actually do almost anything you run into trouble. I mean an FS api that was designed before we solidified on hierarchical filesystems? Lisp does not play nice or well or easily with the outside environment it is running on. (in my experience)
it can be an ugly language, but if it has all the libraries, then you can get so much more done so much quicker with so much work done for you, people will go there.
Again, some little progress has started with things like quicklisp finally starting to provide a better (or first proper) package management system for CL like most newer languages have all had, but still. little and late. But given time and work maybe resuscitateable. We'll see