The idea of lamenting climate change by having nostalgia for the days when piling into a car and driving across the countryside would guarantee a handful of smashed insects on the windscreen is funny to me.
People use them as another tool for finding glitches and exploring the possibility space of the game's systems. They're basically using debugging tools and in some cases even looking at memory allocations etc.
As for full length tool assisted runs, I just find them to be a fascinating new lens to examine these games under. It's cool (depending on who you ask...) to see what the game looks like when another computer program is piloting it perfectly towards the goal of 'finish as fast as possible'
I poked around a little and it seemed like the majority of it is related to analytics events (googleanalytics/autotrack)
I suppose the author just wants to know a little about how their blog and writing is performing in the wild
Sort of off topic, but it would be interesting if the browser handled these common cases instead and gave the user a way to opt-in/out. I suppose it sort of does by broadcasting those events to the js listeners in the first place.
The idea of lamenting climate change by having nostalgia for the days when piling into a car and driving across the countryside would guarantee a handful of smashed insects on the windscreen is funny to me.