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negativez

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negativez
·в прошлом году·discuss
I'm only casually into LOTR, but I immediately recognized her name from my beloved copy of the Dragonlance Atlas. Quite fun to read how she basically invented the field of professional fantasy cartography.
negativez
·2 года назад·discuss
> When the future arrived, it felt… ordinary. What happened to the glamour of tomorrow?

That's the... subtitle? Thesis statement? It's the first line after the title at any rate. I stopped reading as soon as the first paragraphs felt the need to define glamour. Anyone with a modicum of life experience should already intuit one obvious answer: glamour can only exist in brief moments in reality. "The Future" necessarily only exists in fiction, and fictional works can string together glamourous moments end-to-end indefinitely.

But in real life, you can't keep the glamour turned on. People need to defecate, that toilet eventually needs be cleaned, and the sewage treatment plant needs to keep working. People have to start as infants that scream and adults that have to hold them and hear it, then toddlers that make messes everywhere, etc. Maybe dinners could all be glamourous, if you want it bad enough, but are you going to get up, do your makeup and put on your most stylish breakfast clothes everyday? Can you get away with the same outfit at lunch and still be glamorous?

"Life" cannot be glamorous unless you are fabulously wealthy AND make very specific life choices.
negativez
·2 года назад·discuss
Plus, only a small fraction of Animal Crossing players, even lifelong series fans, will still be playing the game daily even one year later. In the real world, we need jobs done ~forever, regardless of how novel and fun they are.

Game design is fundamentally about feeding a steady flow of novelty to players. Too little and the game gets boring immediately, too much and the development team can't produce new content fast enough, or the game is too short. I can imagine someone arguing that we could rotate people through jobs as their interest fades, but we should be skeptical that we can maintain our standard of living when most jobs are being done by people whose professional experience includes novelty at the rate even a dull game offers.
negativez
·5 лет назад·discuss
That's true - but taxes *always* disincentivize the thing being taxed. If investment in a company is less profitable under taxation than it otherwise would be, there will be less investment in that company, no exceptions. Now the size of that effect is quite likely to be negligible for the companies in question here. But it's at least theoretically possible that taxing corporate profits could lead to a change in the marketplace, including market dropout, that might actually lead to consumers paying higher prices to the remaining members of a market with reduced competition.

Further, if all companies in an already low-competition marketplace are equally affected by the tax, then it's quite possible for all of them to ~simultaneously raise prices to offset the tax, with or without explicitly illegal coordination, knowing that the others will follow suit.
negativez
·5 лет назад·discuss
I don't think one has to takes sides on the manager vs Apple conflict to ask a much more important question:

"Why is this newsworthy to The Verge and Hacker News?"

At any given moment, several thousand people around the world are likely going through identical complaints with their employers, and have been for multiple decades. What makes this more relevant than any random similar example from a boring business outside Silicon Valley, where a manager might have a similar number of employees and say a similar thing to one of them? Is there a reasonable belief that this is being encouraged by Tim Cook himself? No? Then why is it "Apple does $Thing"?

Corporate HR and the legal system will work this out and get it right for a reasonable % of cases without involving the whole world in each one.