If you're active on social media (twitter), you will still see people, like the FFmpeg account, still bashing higher level languages (C) and praising hand written assembly.
> A pre-Covid survey exploring how US students aged 8-18 utilize digital technologies both inside and outside of school provides the answer (values below are per week) ...If we extrapolate and consider a typical U.S. academic school year of 36 weeks, these numbers suggest that students spend 198 hours annually using digital devices for learning purposes, and 2,028 hours annually using those same exact tools to jump around between scatter-shot media content.
is incredibly silly, given that it is counting time on device outside of class (things that students are allowed to do) against effectiveness of in class usage.