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skid_dancer

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The high cost of free products: Agones on Kubernetes

medium.com
1 points·by skid_dancer·4 года назад·1 comments

Ask HN: Is there any multi-cloud storage aggregator company?

9 points·by skid_dancer·4 года назад·5 comments

Online Multiplayer the Hard Way

gamedeveloper.com
1 points·by skid_dancer·4 года назад·0 comments

comments

skid_dancer
·3 года назад·discuss
Looks good. Quite similar to Flowise.ai in terms of functionality from what I can tell, and they were just backed by YC. I'm not just sure why these tools want to limit themselves to LLMs. There's so much more beyond that. My dream tool would allow me to input any media (audio, speech, image, text, and) would output any of these based on the setup in this no-code tool.

Ex: input speech, convert to text (with any s2t), analyze the text and write an answer(with any LLM), text2speech(with any t2s), all this from a no-code UI. And generate an API where I can just send an audio file, and retrieve the audio answer.
skid_dancer
·4 года назад·discuss
This text mentions Agones, which runs on Kubernetes. But this is relevant to Kubernetes itself. I feel there's not enough discussion about how expensive is it really to run and manage your own Kubernetes cluster.
skid_dancer
·4 года назад·discuss
That's great point. I guess I'm looking for a multi-cloud Minio-as-a-service solution?
skid_dancer
·4 года назад·discuss
Thanks for the suggestion, but not looking for blockchain type of storage, that's a can of worms in terms of security and availability/reliability in my opinion
skid_dancer
·4 года назад·discuss
From my understanding, Hathora is a netcode, so the layer handling communications between players through the server. Agones is for orchestrating the deployment/scaling of game servers, and Open Match is for matching players together, who will then join this server. So they are all complementary. Being in the industry, not a fan of Agones, and I barely hear of anyone using it. It solves the wrong problem, it's supposed to be a solution for game studios to handle scaling, but the only studios that have the resources to spend to understand, use and manage it already have their own solution in place. Open Match on the other hand is a great tool for matchmaking.