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springogeek

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DOME: A comfortable framework for making games

domeengine.com
2 points·by springogeek·3 года назад·1 comments

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springogeek
·4 месяца назад·discuss
This is pretty cute. It'd be interesting to have slightly more "collaborative" mechanics in the next version.

Maybe rather than directly attacking the boss, damage boosts can get stacked up for other players to use? Or maybe "shields", which reduce the cooldown / timeout.

Is there a way to get notified about future versions/updates?
springogeek
·2 года назад·discuss
This is cool, but I wish I didn't have to get past "infinite" scrolling to check the license of the icons in the footer (it's CC0). "free" is a bit ambiguous.
springogeek
·2 года назад·discuss
It might do, but I suspect that it couldn't be studied so well because it's hard to account for arbitrary infections.

Part of the article talks about how testing and confirmation of a COVID diagnosis was a requirement here, which helps narrow down the study.
springogeek
·3 года назад·discuss
There's a "thanks" section at the end of the README which links to it, from what I can see.
springogeek
·3 года назад·discuss
I like this approach to thinking about abstractions. It's easy to forget /why/ you are abstracting something, and this gives some perspective and structure to it.
springogeek
·3 года назад·discuss
I make this game engine/framework, which lets you code your games in the Wren scripting language, while allowing you to bring and build your own tools.

It's like Love2D, but for Wren instead of Lua.