Thanks - implemented some texture pooling (via LLM). I think the blurriness may [accidentally] help with the retro aesthetic, but I'll try to get that the anisotropy in as an optional parameter.
(Creator here), sure I just added something so you can play with the URL: https://firehose3d.theo.io/?speed=0.9 (but if you slow the movement down too much there will just be way too much content because it's real time)