> the entire explorative part of software development that is really not the strong point of Rust
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...
Black Mesa is definitely a beautiful experience – especially for "younger" folks like me who missed the HL1 boat by a few years.
Mind, though, that development appears to have ceased on Black Mesa; and while it's basically 99% complete, I encountered a few show-stopping crashes and performance blackouts requiring some intense googling to bypass. I'd still recommend it, though.
A refund _is_ a chargeback – the only difference is who initiates it. Technically, any time funds are moved onto a card, it's called a chargeback. This is how one would load a gift card, for instance.
When it comes to credit card merchants, a chargeback always dings a transaction fee, and the merchant may additionally tack on a chargeback fee. So a full refund process will incur two transaction fees, plus possibly a chargeback fee.
Yeah, so the lore goes, Musk just wanted to send humans to Mars, and had no intention, originally, to build his own rockets. The first tactic was to retool an ICBM for spacier spaceflight, but the Russians laughed them out of the country.
To forgive is to let go of our own disturbances about the situation, and we may choose to never tell the subject of the forgiveness. Whether we wish to continue/rebuild a relationship with the subject doesn't need to depend on whether we are undisturbed.
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...