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thrillgore

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thrillgore
·3 года назад·discuss
Right, it is. I intended to talk about Bolt and ProBuilder, tools they bought, added to the engine, and then left to rot.

Although to build DOTS they did poach a lot of ECS and Data-Oriented folks like Mike Acton, who left earlier this year.
thrillgore
·3 года назад·discuss
Cyberpunk was delisted because CDPR told consumers to request refunds.
thrillgore
·3 года назад·discuss
We're weeks past a very public pricing change that cost Unity market reach amidst competitors and open source projects; and that led to a CEO change. There are problems beyond what the employees can realistically fix.
thrillgore
·3 года назад·discuss
"And the reason why the game has its own culling implementation instead of using Unity’s built in solution because Colossal Order had to implement quite a lot of the graphics side themselves because Unity’s integration between DOTS and HDRP is still very much a work in progress and arguably unsuitable for most actual games."

This sadly tracks with my own experiences with Unity's tooling, where DOTS did ship but its implementation rots on the vine like every other tool they acquired. The company is woefully mismanaged, its been mismanaged, and given the very public pricing incident from a few weeks back, they aren't focusing on improvements to the engine, but on any way to scrap money from its users.

Bevy's ECS implementation is really good, and I want to see it succeed here, in addition to Godex.
thrillgore
·8 лет назад·discuss
The continuing saga of people's realizations that raccoons have been digging through the collated data of 2 billion "dumb fucks" as Zuckerberg would call them.