> My idea is that students will read Darwin’s writings first, then demonstrate what they learned via the choices they make in game. To progress, you must embody the real epistemologies and knowledge of a 19th century naturalist.
It is kind of funny, since modern sociology and humanities are in a deep denial of theory of evolution, Darwinism and any of its implications.
> producing a generation of students who have simply never experienced the feeling of focused intellectual work.
This was already blamed on phones. Some study said like 30% of university graduates are functionally illiterate; they are unable to read book, and hold its content in memory long enough to understand it!