Just as a heads up, the HazCams on Perseverance are in fact in color (Source: https://link.springer.com/article/10.1007/s11214-020-00765-9 - "The Mars 2020 Navcams and Hazcams offer three primary improvements over MER and MSL. The first improvement is an upgrade to a detector with 3-channel, red/green/blue (RGB) color capability that will enable better contextual imaging capabilities than the previous engineering cameras, which only had a black/white capability.") Your observations are correct though - the stereo precision is important, so there was additional analysis of the stereo depth computation to make sure it wouldn't cause an issue.
FYI - the HazCams on Perseverance are in fact in color (this is new, they were black and white on Curiosity)! Stereo precision was a concern based on the switch to color sensors, so there was some algorithmic work done to make sure it wouldn't cause an issue. (Source: https://link.springer.com/article/10.1007/s11214-020-00765-9 - "The Mars 2020 Navcams and Hazcams offer three primary improvements over MER and MSL. The first improvement is an upgrade to a detector with 3-channel, red/green/blue (RGB) color capability that will enable better contextual imaging capabilities than the previous engineering cameras, which only had a black/white capability.")
I work in this space, so I'd love to give a bit of detail on the ML if you're interested:
Style transfer is trickier to do with speech than images! One significant issue is the lack of a good "content" versus "style" distinction. In images you can get great results by calling the higher-level features of an object classifier network "content" and holding that constant. Some people have tried this for audio with e.g. a phoneme classifier, but there are additional characteristics (such as inflection) that relate the emotional content of speech which wouldn't be held constant.
Another issue is that much of the speech classification work is done in spectrogram (or with further processing MFCC) space, which lets you treat audio similar to images and leverage a bunch of technology that we have for classifying those. But for synthesizing speech, spectrograms aren't a fantastic representation, because small errors in spectrogram space can translate into large errors in the waveform which are very clearly audible, and humans in general are pretty sensitive to audio errors. There are cool neural spectrogram inversion methods out there which can help, but those should still be trained to be robust to the kinds of errors that a style transfer algorithm would make, so it's still pretty tricky.
My company, Modulate, is building speech style transfer tech; and we've found a lot more success with adversarial methods on raw audio synthesis, where the adversary forces the generator to produce plausible speech from the target speaker!
One of the coolest parts of the kind of BMI research in this article, to me, is the potential to buy back some latency margin for speech conversion! If you're working on already-produced speech, there are super tight latency requirements if you want to hear your own speech in the converted voice - over 20-30ms for the entire audio loop, and you start to get echo-like feedback that makes speaking difficult. Even without looping back, you don't want more than 100-200ms of latency in a conversation before it starts impeding the flow of dialogue. This means your style transfer algorithm gets almost no future context, and limits the kinds of manipulations that you can do (not to mention the size of the network that you can do them with, depending on available compute power!).
I should definitely expand a bit: the voice skins that we're building give you a _specific_ person's timbre (or you can do some cool "voice space" vector manipulations to combine timbres). The cool application here is being able to sound like a character or celebrity in the game, but the risk of misuse for having a specific person's vocal cords is much greater than that for just swapping your gender.
That said, there _are_ some interesting things to be careful around, even for changing your gender, or age, or other basic variables around your voice. We're mostly worried about what impact this would have for communities built around these kinds of commonalities: for example, is it okay for a child to masquerade as an adult in an adults-only social group? I don't think there's a clear answer to all of those situations - but until we see more use of realistic voice skins in the real world, we're playing it safe and building in these kinds of tools!
My company, Modulate, is building "voice skins" for exactly this purpose: customizing your voice in chat for online videogames!
It's a really interesting technical challenge. On the one hand, changing your timbre to another human voice is much more complicated than basic pitch shifting, so we ended up using deep neural networks for a kind of simultaneous speech-recognition and speech-synthesis approach (though training this system to preserve e.g. the emotional complexity of your input speech while still changing out the timbre convincingly is difficult - we use adversarial training on the raw audio waveform, which is powerful but also pretty much unknown territory compared to images).
On the other hand, it's important to run with very low latency on your device while you're playing, which means that we can't simply "throw the biggest network we can" at the problem. So we have a tradeoff between model latency, which is easy to characterize, and audio quality / voice skin plausibility, which is pretty ambiguous and subjective.
Finally, as this kind of tech improves the potential for misuse becomes an important problem, so we need to build in protections (like watermarking the audio) that can help prevent fraud while not compromising the speed of the algorithm or the quality of the output audio.