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wicket

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Indiana Jones and the Quest for Paradise VGA

archive.org
5 points·by wicket·17 дней назад·0 comments

Doom64KB

github.com
1 points·by wicket·19 дней назад·0 comments

How Donkey Kong Smashed King Kong (Universal vs. Nintendo)

gamingalexandria.com
2 points·by wicket·20 дней назад·0 comments

agentgateway Joins AAIF as an Open Gateway for Agentic AI Infrastructure

aaif.io
2 points·by wicket·в прошлом месяце·0 comments

agentgateway – One high-performance gateway for service, LLM, and MCP traffic

agentgateway.dev
1 points·by wicket·в прошлом месяце·0 comments

Giving the ZX Spectrum a Fair Shake

bumbershootsoft.wordpress.com
6 points·by wicket·2 месяца назад·0 comments

z386: An Open-Source 80386 Built Around Original Microcode

nand2mario.github.io
135 points·by wicket·2 месяца назад·37 comments

New financed PostmarketOS project: q6voice(d)

postmarketos.org
2 points·by wicket·2 месяца назад·0 comments

Agent Policy Specification

agentpolicyspecification.github.io
2 points·by wicket·3 месяца назад·0 comments

80386 Memory Pipeline

nand2mario.github.io
118 points·by wicket·3 месяца назад·18 comments

1-Bit Bonsai: The First Commercially Viable 1-Bit LLMs

prismml.com
3 points·by wicket·3 месяца назад·2 comments

goose has a new home – the Agentic AI Foundation (AAIF)

goose-docs.ai
2 points·by wicket·3 месяца назад·0 comments

Introduction to the PineTime Pro

pine64.org
3 points·by wicket·3 месяца назад·1 comments

Rosetta Magazine Researcher

github.com
2 points·by wicket·4 месяца назад·0 comments

PINE64 FOSDEM 2026 Update

pine64.org
5 points·by wicket·4 месяца назад·1 comments

Duranium: A More Reliable PostmarketOS

postmarketos.org
3 points·by wicket·4 месяца назад·0 comments

[untitled]

107 points·by wicket·4 месяца назад·0 comments

Raided by the Police – Investigating Nintendo, Sega, & Devkit Arrests [video]

youtube.com
6 points·by wicket·4 месяца назад·0 comments

Taalas Etches AI Models onto Transistors to Rocket Boost Inference

nextplatform.com
2 points·by wicket·5 месяцев назад·0 comments

PicoClaw: Ultra-Efficient AI Assistant in Go

github.com
1 points·by wicket·5 месяцев назад·0 comments

comments

wicket
·2 месяца назад·discuss
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
wicket
·2 месяца назад·discuss
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
wicket
·3 месяца назад·discuss
Related paper

BitNet: Scaling 1-bit Transformers for Large Language Models (2023): https://arxiv.org/abs/2310.11453
wicket
·7 месяцев назад·discuss
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?
wicket
·8 месяцев назад·discuss
Didn't Nintendo sue Atari/Tengen a couple of times?
wicket
·10 месяцев назад·discuss
A couple of details missing from the article:

- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".

- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
wicket
·10 месяцев назад·discuss
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
wicket
·10 месяцев назад·discuss
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects