Plasticity – CAD for artists, 1.0 release(plasticity.xyz)
plasticity.xyz
Plasticity – CAD for artists, 1.0 release
https://www.plasticity.xyz/
7 comments
This was mentioned here a while back:
https://news.ycombinator.com/item?id=30695360
Seems promising to me, and is more affordable than many of the other commercial options, with a more reasonable licensing agreement AFAICT.
https://news.ycombinator.com/item?id=30695360
Seems promising to me, and is more affordable than many of the other commercial options, with a more reasonable licensing agreement AFAICT.
Was hoping we'd finally have a good open source CAD application, but no :(
I guess using parasolid makes that a difficult proposition.
I guess using parasolid makes that a difficult proposition.
Siemens Solid Edge much?
https://www.plm.automation.siemens.com/store/en-us/trial/sol...
https://www.plm.automation.siemens.com/store/en-us/trial/sol...
“Free trial” doesn’t sound like open source?
I havent had to pay for anything, and the app is amazing...
Ok open source isn't about being free. There's tons of projects I would like to do that need a traditional CAD application as a starting point. They may not even be that complicated, except for the millions of lines of code that are needed to replicate the functionality of a modern CAD app.
There is FreeCAD and a handful of others, but these apps are either buggy as hell, or about 20 years out of date in terms of user experience. BRL-CAD is perhaps the one exception, but it's a bit esoteric.
EDIT: Wait, wat? Top comment links to the GitHub repo. Looks like this app is LGPL licensed! Except for the geometry kernel, but I've got ideas for replacing that anyway.
There is FreeCAD and a handful of others, but these apps are either buggy as hell, or about 20 years out of date in terms of user experience. BRL-CAD is perhaps the one exception, but it's a bit esoteric.
EDIT: Wait, wat? Top comment links to the GitHub repo. Looks like this app is LGPL licensed! Except for the geometry kernel, but I've got ideas for replacing that anyway.
As a longtime Blender (with HOps + Boxcutter) user, I've found Plasticity to be a wonderful experience that emphasizes focus on design and form rather than managing topology. It feels precise without the 'clunkiness' I've encountered with traditional CAD software.
[0] https://www.youtube.com/@nickkallen1/videos
[1] https://github.com/nkallen/plasticity