That’s true globally, but in the US, iPhones are 60% of the smartphone market. In the US, iPhone users are also younger, more affluent, more educated, and I suspect more likely to fly than Android users. iOS users also dominate in app spending. And from a practical standpoint, 93% of iPhone users are on the latest version of iOS within six months, compared to 20% of Android users, which is huge when it comes to development costs.
According to the post, this result was first derived for gluons in a previous paper. That paper was provided to the model as context, and then the model was asked to derive an analogous result for gravitons, which presumably has not been done before. The authors claim it would have taken "considerable time" for human experts to derive the graviton result.
I don't see any reason to believe that this exact problem was solved before in the training data, but it's definitely an incremental result based on a very similar problem that the model had seen before.
I feel this way about some of the more extreme effective altruists. There is no room for uncertainty or recognition of the way that errors compound.
- "We should focus our charitable endeavors on the problems that are most impactful, like eradicating preventable diseases in poor countries." Cool, I'm on board.
- "I should do the job that makes the absolute most amount of money possible, like starting a crypto exchange, so that I can use my vast wealth in the most effective way." Maybe? If you like crypto, go for it, I guess, but I don't think that's the only way to live, and I'm not frankly willing to trust the infallibility and incorruptibility of these so-called geniuses.
- "There are many billions more people who will be born in the future than those people who are alive today. Therefore, we should focus on long-term problems over short-term ones because the long-term ones will affect far more people." Long-term problems are obviously important, but the further we get into the future, the less certain we can be about our projections. We're not even good at seeing five years into the future. We should have very little faith in some billionaire tech bro insisting that their projections about the 22nd century are correct (especially when those projections just so happen to show that the best thing you can do in the present is buy the products that said tech bro is selling).
> Vulkan is an example of how the AAA gaming industry is skewed towards rendering quality and appearance. AAA game studios justify their budget with those very advanced engines and content, but there is a growing market of 2D/low poly game, because players are tired and realized they want gameplay, not graphics.
I think the driver here is more likely the financial reality of game development. High-fidelity graphics are incredibly expensive, and small game studios simply cannot produce them on a realistic timeline and budget. Would consumers reject indie games with AAA-quality graphics? I think not. It's just that few such games exist because it's not financially viable, and there is a large enough market that is fine with more stylized, lower-fidelity graphics.