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PhilDunphy23

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Submissions

Show HN: Interact with your .eml files using MCP tools

github.com
2 points·by PhilDunphy23·geçen ay·0 comments

Another Air Combat vibe coded game

aircombat.vercel.app
1 points·by PhilDunphy23·4 ay önce·1 comments

JWT Studio – Your local tokens, organized

github.com
4 points·by PhilDunphy23·5 ay önce·0 comments

Multiplayer TypeScript Game (2025 update)

hoodball.vercel.app
1 points·by PhilDunphy23·7 ay önce·1 comments

Show HN: Hood Ball – Multiplayer car-based soccer battle (v2)

miguelripoll23.github.io
1 points·by PhilDunphy23·geçen yıl·0 comments

Show HN: Teams DJ – monitor microphone usage to control your music

github.com
1 points·by PhilDunphy23·geçen yıl·0 comments

Show HN: A game server built with Deno KV

github.com
3 points·by PhilDunphy23·geçen yıl·0 comments

Show HN: Wheel Ball – Multiplayer game for the web

miguelripoll23.github.io
1 points·by PhilDunphy23·2 yıl önce·0 comments

Show HN: Wheel Ball – Multiplayer game for the web

miguelripoll23.github.io
3 points·by PhilDunphy23·2 yıl önce·3 comments

Whell Ball: multiplayer game for the web

miguelripoll23.github.io
1 points·by PhilDunphy23·2 yıl önce·1 comments

Show HN: A GitHub action to bump version using custom pull request labels

github.com
2 points·by PhilDunphy23·2 yıl önce·0 comments

[untitled]

1 points·by PhilDunphy23·3 yıl önce·0 comments

GitHub's Sunday Outage

github.blog
1 points·by PhilDunphy23·3 yıl önce·0 comments

Show HN: A GitHub action to generate tags for releases

github.com
2 points·by PhilDunphy23·3 yıl önce·0 comments

comments

PhilDunphy23
·4 ay önce·discuss
If you have issues with passkey authentication try other device
PhilDunphy23
·7 ay önce·discuss
I added NPC, snow effect and recorder/player this year.

Code here: https://github.com/MiguelRipoll23/hood-ball

I still need to do some good refactor and separation of concerns... hopefully AI helps me out.
PhilDunphy23
·2 yıl önce·discuss
Is your browser missing passkey support? If you see any errors please let me know.
PhilDunphy23
·2 yıl önce·discuss
Tech stack:

- Passkey for registration and login

- JSON Web Tokens for game server authentication

- WebSocket for real-time notifications and tunneled communication between server and player

- WebRTC for real-time communication between host and players

- Web Crypto API for server configuration and player scores handling

Source code: https://github.com/MiguelRipoll23/wheel-ball

Feedback appreciated.
PhilDunphy23
·3 yıl önce·discuss
I've been analyzing the leaked source code of GTA V to see how the matchmaking works and learn more about game servers. I decided to create a Wiki on GitHub to publish my learnings with the hope of others to join if they interested.

Be aware that everything may not be fully correct, codebase is huge and I'm not a C++programmer which makes the analysis quite tricky.