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Vav-Labs

2 karmajoined 2 ay önce
Building production-grade tools and developer systems from Turin, Italy.

Current work focuses on Godot navigation tooling, Unity diagnostics, real-time systems, and long-lived software built with a practical engineering mindset.

Most projects start from ordinary production problems: pathfinding that stops scaling, bugs without evidence, editor workflows that collapse under real projects, or systems that became difficult to maintain after the prototype phase.

Public work:

PathForge Pro for Godot Godot Project Doctor Mini BugLens for Unity Hyperplex.TDA research

https://vav-labs.com/

Submissions

Obstacle avoidance for robots of multiple sizes and forms Horizon Zero Dawn [pdf]

gameaipro.com
2 points·by Vav-Labs·21 saat önce·0 comments

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1 points·by Vav-Labs·6 gün önce·0 comments

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1 points·by Vav-Labs·12 gün önce·0 comments

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1 points·by Vav-Labs·17 gün önce·0 comments

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1 points·by Vav-Labs·20 gün önce·0 comments

NavigationServer2D in Godot: The Complete Guide

vav-labs.com
1 points·by Vav-Labs·21 gün önce·0 comments

AStarGrid2D in Godot 4: The Complete Reference

vav-labs.com
4 points·by Vav-Labs·22 gün önce·0 comments

Show HN: 10k moving agents in Godot using GDScript

vav-labs.com
2 points·by Vav-Labs·29 gün önce·0 comments

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1 points·by Vav-Labs·2 ay önce·0 comments

comments

Vav-Labs
·22 saat önce·discuss
When ransomware collusion pays millions, it completely breaks corporate salary incentives. How can compliance ever stop an insider threat when betrayal becomes the economically rational choice?
Vav-Labs
·2 ay önce·discuss
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