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a20210816
·5 yıl önce·discuss
I've played 0 A.D. lightly for about five years, and am excited to learn of another FLOSS RTS! I did a quick comparison of Widelands and 0 A.D. Overviews from the games' respective sites are [1,2], LibreGameWiki articles are [3,4], and source code repos are [5,6].

It seems Widelands focuses more on economics and transport, and maybe less on combat. Screenshots show Widelands has much simpler graphics.

Developmentally, Widelands seems to use GitHub as its main source code repository and issue management system, whereas 0 A.D. uses GitHub as a mirror for its main Trac deployment. Both codebases are roughly 2/3rds C++. Beyond that, Widelands has lots of Lua (27%) and some Python (3%). 0 A.D. has lots of C (24%) and some JavaScript (6%).

Has anyone played both Widelands and 0 A.D.? How do they compare?

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[1] https://web.archive.org/web/20210410230450/https://www.widel...

[2] https://play0ad.com/category/game-manual/

[3] https://libregamewiki.org/Widelands

[4] https://libregamewiki.org/0_A.D.

[5] https://github.com/widelands/widelands

[6] https://github.com/0ad/0ad