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aaronfranke

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Why Windows isn't ready for Arm developers

zdnet.com
7 points·by aaronfranke·4 yıl önce·0 comments

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aaronfranke
·geçen yıl·discuss
Godot supports lots of niche platforms, it even supports the editor on Android and web. It won't be turned down for this reason.
aaronfranke
·4 yıl önce·discuss
It's fixed in the master branch since 2020, and is therefore fixed in 4.0.
aaronfranke
·4 yıl önce·discuss
With Godot's VisualScript, it's not handled at all. The files are saved as a binary format and cannot be merged, even manually.
aaronfranke
·4 yıl önce·discuss
The problem is that there are no contributors interested in improving VisualScript, so it has stagnated. If interested contributors show up, they are still welcome to work on VisualScript in the form of a GDExtension. If nobody offers to do the work for free, the three options are to remove it from the engine, let it stagnate and stay unusable, or pay core contributors to work on VisualScript. The latter of which takes away time and money from other things they could be working on.
aaronfranke
·4 yıl önce·discuss
> because there are no generic collections.

Not true, in Godot 4 you can do `Array[Node]` to have a typed array of nodes, replace Node with your type of choice.