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arrjayh

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arrjayh
·2 yıl önce·discuss
~20 engineers, ~3 people managers. From what I recall the team had high attrition and shuffled through a number of people managers. When I joined 1 manager was new hire, 1 manager was new-ish hire, 1 manager was fairly seasoned at Riot and had a "good reputation". Was still a total mess.
arrjayh
·2 yıl önce·discuss
> My experience at big corporate is that (edit: unmanageable) tech debt is caused by undisciplined and unorganized scrum team.

Yeah, this is 100% correct. I comically left Riot after ~6 months for this exact reason. Obviously it's a large company with many different flavors of teams, and it sounds like this team maybe has gotten it together, but by in large most haven't.

While I was there I was working on some of their core games tooling and felt uneasy about my day-to-day. My teams tech debt was quite literally owning them. Constantly missing sprint scopes, spending countless hours arguing and debating about trivial stuff, it was all a mess. They ended up laying off a number of people from that team in a pretty shifty manner so maybe things have gotten better since then.
arrjayh
·2 yıl önce·discuss
Yes, you should absolutely care.
arrjayh
·2 yıl önce·discuss
What in the actual, 6.2 GHz!? The power draw must be insane.
arrjayh
·2 yıl önce·discuss
Do they really? that seems difficult to navigate
arrjayh
·2 yıl önce·discuss
Probably because they couldn't hire effectively?
arrjayh
·3 yıl önce·discuss
This is brilliant. I'm a mid-level engineer with decent C/C++/Rust background. Have yet to find a team like this. I'm inspired by your story to keep searching!
arrjayh
·3 yıl önce·discuss
This is awesome! I've become preconditioned to seeing slow buggy demos. This is snappy and a great representation of HTMX. Good work!
arrjayh
·3 yıl önce·discuss
I'm working through this exact situation right now, I really appreciate this insight!
arrjayh
·3 yıl önce·discuss
Can't add much more than what's already been said here but I'm glad to see more presence of this on the internet. Grew up in IL, this was largely unspoken + alcohol and drug abuse.
arrjayh
·3 yıl önce·discuss
I nominate SDL2 and DPDK. Spent a lot of time combing through these code bases, found them to be excellent.