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brain_staple

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brain_staple
·7 ay önce·discuss
I don't think that's how the people at Valve think. These people usually have lifetime dreams to work at Valve well before they do because they admired those early games so much, which if you know the story were held up to very high standards internally and repeatedly. They spent their lives being hyper critical of their own craft and admire Valve because they don't a release subpar product as a rule. So collectively they'll have a LOT of collective ego tied up in whatever that product is, but it's not like "I own this", that would be highly anathema.
brain_staple
·8 ay önce·discuss
That was my interpretation of that talk. It seemed like a regurgitation of opinions of an old aerospace engineer. But that's probably unfair to Dustin, I believe that he actually came to that conclusion himself. But it was a really incorrect take that SLS was somehow the "safe bet" in comparison to betting on Starship. The whole talk just seemed insane based on what I knew about both programs.
brain_staple
·8 ay önce·discuss
That’s interesting. I’ve always held SvelteKit in high regard for greenfield projects because it balances capability, developer experience, and performance, but I’ll have to give Marko a look. I’d love to see a similar deep dive into Electron style desktop frameworks since that space still feels underexplored compared to mobile. I honestly wouldn’t know where to start for a video game interface, and that bothers me.