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danielskogly

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What I've done with all the extra time gained from learning the Ian Knot

blog.klungo.no
3 points·by danielskogly·geçen ay·0 comments

Building Immersive Stories with Timelines, 3D, and Layered Scenes

tympanus.net
1 points·by danielskogly·3 ay önce·0 comments

What I've done with all the extra time gained from learning the Ian Knot

blog.klungo.no
2 points·by danielskogly·6 ay önce·0 comments

What I've done with all the extra time gained from learning the Ian Knot

blog.klungo.no
2 points·by danielskogly·6 ay önce·0 comments

Show HN: Instorier – Agency-quality, story-first websites in minutes, not weeks

instorier.com
1 points·by danielskogly·9 ay önce·0 comments

Show HN: Instorier – A story-first website builder. AI-optional, bootstrapped

instorier.com
1 points·by danielskogly·10 ay önce·2 comments

Show HN: Instorier – story-first website builder. No-code, AI-optional

instorier.com
1 points·by danielskogly·10 ay önce·0 comments

Roll your own JavaScript runtime, pt. 3

deno.com
126 points·by danielskogly·3 yıl önce·44 comments

comments

danielskogly
·3 ay önce·discuss
This is why we purge cache from CI after a deploy[0], and other places when our users publish a story, etc.

That said, the edge-caching being how it is, it's possible to run into some race-conditions where the cache has been purged but not propagated to the edge network, and if visited too soon, the stale version might end up back into the cache.

[0]:

  curl --fail --output "/dev/null" --silent --show-error -X POST "https://api.cloudflare.com/client/v4/zones/{our_zone_id}/purge_cache" \
    -H "Authorization: Bearer $CLOUDFLARE_CACHE_PURGE_API_TOKEN" -H "Content-Type: application/json" \
    --data '{"hosts": ["instorier.com", "www.instorier.com"]}'
danielskogly
·5 ay önce·discuss
Hadn't considered that! Do you use the left middle finger to apply the tension?

Definitely a neat time-save, even more so if the person you'd otherwise have to ask is far away or busy and the wait would've extra been long!
danielskogly
·5 ay önce·discuss
I recently wrote an article about the Ian Knot, and what I’ve done with all the extra time I’ve gained from learning it:

https://blog.klungo.no/2025/12/31/two-years-of-the-ian-knot/
danielskogly
·8 ay önce·discuss
I'm in the speedrunning community[0] for NOLF and just want to chime in on the amazing work that haekb did (I believe the "community-driven project" is only them) for these games[1]. They made both NOLF and NOLF2 a lot more accessible to people casually picking up the game, as there was a lot of jank and configuration needed otherwise to get the games running in a good way on modern systems. In addition to fixing jank, they actually fixed tons of bugs and added other QoL and fun stuff like a jukebox in the menus to listen to the (great) soundtrack. Some stuff - like how if you have certain USB devices connected, the game will just flip out - still remains, but that's just a part of the _voodoo_ with old games like these.

Fixing bugs and stuff is nice, but a lot of the fun speedrunning tech we depend on was also fixed, and they were kind enough to create a separate "lithfix" that only made the games playable on modern systems and left the in-game bugs intact. Not only that, but they also added a dev console and fixed some of the old cheat codes, which made it so that we could finally noclip around to inspect the maps properly and toggle on hitboxes, etc.

It's incredible the impact a single individual can have. They never asked for anything back, and now their work is even included by default on the "unofficial" download page. Even though I don't speedrun anymore (maybe one day!) I'll always be grateful for that :)

The game holds up incredibly well - beautiful scenery, fun story, some of the best and most humorous dialogue in any game ever[2], and a really strong and well-written female main character. Would strongly recommend anyone to pick it up, just know that some parts struggle a bit with the "stealth", and expect (and embrace) "going loud" at times. But do try to stealth a lot, as you're nicely rewarded with brilliant dialogue! NOLF2 is fun too, but very different - definitely worth a play through though!

They're also very fun speedrun games, and the community is very helpful to anyone, even if you're just wanting to play it casually :)

Edit: Forgot to mention that they also fixed the multiplayer in NOLF2, and some people still play sometimes! More info on this page[3]

[0]: https://www.speedrun.com/nolf <-- you'll find a link to the game here as well

[1]: https://haekb.itch.io/ <-- here you'll find all the lithtech stuff they made

[2]: https://youtu.be/q2PxxbJydBU <-- this is just one of many examples

[3]: https://spawnsite.net/
danielskogly
·9 ay önce·discuss
We're seeing success with giving journalists better tools to create engaging journalism (which HN hates :). Many outlets are now seeing that they have to once more prove their value, and there exists some really great subscription-only media here in the Nordics and France.
danielskogly
·10 ay önce·discuss
Hi! Thank you for the kind words!

You can easily embed stories into existing websites without any problem. As long as you can add script tags you should be good to go. You’ll find the embed code by going to the publish dialog -> publish -> embed. Better docs are coming

Feel free to join the Discord too!
danielskogly
·geçen yıl·discuss
Interesting to see that Isaac Asimov's Foundation isn't mentioned anywhere. The Wikipedia-article says the following[0]

> Tim O'Reilly suggests that Herbert also wrote Dune as a counterpoint to Isaac Asimov's Foundation series

[0] https://en.wikipedia.org/wiki/Dune_(novel)#Asimov's_Foundati...
danielskogly
·4 yıl önce·discuss
Just a heads up that "More about our story here." at the very end is a 404: https://www.getlago.com/company/about-us