Vim/Neovim have only grown more powerful in the age of AI, not less. I am certain that even 30 years from now developers will still be using some form of vim.
I absolutely will not write corporate code like humans are maintaining it anymore, because I don’t have any confidence actual humans will be maintaining it.
For personal projects, I can trust that I myself will be maintaining things so I still write things like it matters, but I do not extend the trust to others.
Too soon, she could have had a lot more life left to live these days, but a bad surgery ended it. Sucks. Try to avoid needing surgery as much as you can.
Movies are good for plot oriented stories, with clear beginning, middle, and end.
But they are not ideal for more character driven or lore oriented content.
Long slow burning stories told over many episodes let you really show many facets of characters and also opportunities to hint at a much larger world than what can be shown within 2 hours.
I do not feel pain for builders anymore. Most of these projects are just AI prompted outputs. We can criticize much more sharply, as the effort spent is lower.
The prices shown are worthless, you’d have to check what debt any property actually has to determine what you need to put down. That $3k flint house, you will pay $200k+ when all is said and done.
The low prices are nothing more than an interesting hook.
A lot of these houses probably come with massive debt attached, so really buying any of these homes is a ripoff, even if you just wanted them for the land. You will owe way more than what you paid. This website would be more interesting if it actually showed you the true cost. As it stands, it’s clickbait.
This “flavor” at the engine level doesn’t always make it back up to the end user, and even if it does, it is likely something that could have been replicated by existing engines, if developers cared enough to do it right.
There are very few games where the engine is what made all the difference. Maybe something like Half Life 2 with the source engine is the exception, but ultimately, what makes a game good are traits that can be universally applicable to any engine.
Truth is, it’s not that 90s anymore. Hardware has advanced to the point that you can have general purpose game engines that can be molded to any type of game. You do not need purpose built engines anymore.
And someday, if you can imagine, we’ll just have AI churning out visual representation of game state, turning game development purely into a declarative data driven exercise.