Minecraft may actually be closer to the metaverse than commonly believed:
Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple servers to act as a gateway to different virtual worlds on different servers. Most of the top popular "servers" are in actuality multiple servers joined together, somewhat decentralized, though still centrally managed.
Even before Bungee, the reign of Bukkit (2010-2014) introduced a plugin API system allowing for managing multiple worlds. To this day the "Multiverse" plugin remains among the top plugins. The multiverse, not the metaverse, but a related concept.
It wouldn't be too far of a leap to link together unrelated Minecraft servers.
Regarding "you can certainly not expand the protocol -southerntofu" - the Minecraft protocol is commonly expanded by modders. In fact, it is specifically designed to be expanded, since the introduction of Plugin Channels in Minecraft 1.1: https://wiki.vg/Plugin_channels. Forge modders frequently enhance the protocol to support new functionality far beyond what was possible in the original game.
"new media forms and new mediums of access (web, mobile, PCs, AR, etc.)" vs "you can only run Minecraft where Microsoft distributes it (unless you crack/RE it)" - granted, but there are multiple unofficial efforts to develop new ways to access Minecraft servers, including through the web. My humble attempt at building such a client: https://github.com/voxel/voxelmetaverse
Not coincidentally, I called it "Voxel Metaverse", thinking along the same lines as you were, and had high aspirations. It did not pan out, though we had some cool features including connecting to Minecraft servers, embedding web page content in a 3D space (including interactivity with voxel-webview, still working in the demo: https://voxel.github.io/voxelmetaverse/) and I wrote a retrospective about its successes and failures earlier this year: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... but it showed a lot of promise in what could be done to build a decentralized distributed malleable virtual world. Voxels are particularly attractive in my opinion due to the ease of content creation.
Vivecraft started in 2013 to allow a VR experience in Minecraft, and there is now an official Minecraft VR port though Vivecraft still has its fans. There's official mobile and console clients (Bedrock Edition), and although not officially interoperable with PC servers, there are also 3rd party solutions to bridge the two, including Dragonet DragonProxy and GeyserMC.
Will Minecraft blaze the way forward into what becomes The Metaverse? Honestly, maybe not. Mojang may not see the same potential in Minecraft as I do, but I feel the modding community is onto something developing projects on the edges of a hypothetical Minecraft Metaverse. If it isn't Minecraft itself, I am convinced a similar game will play a fundamental role in the development of what we come to know as the metaverse.
I forked a project [1] in 2015 to remove Gradle, and it then quickly subsumed the original project, remaining under active development to this day.
There were other reasons, but de-gradling was one of the main motivations for my fork, and among the first of the major changes I made. The project is an implementation of an API which was discontinued by the original developers, but initially was built using Maven.
After switching from Gradle (which the project switched to in 2014) back to Maven, build times significantly decreased and development became much more pleasant. I found Gradle to be like a speed bump slowing down development, and reverting back to Maven was like a breath of fresh air. Simple, straightforward, and fast. Maven may not be perfect, but it does the job well.
Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple servers to act as a gateway to different virtual worlds on different servers. Most of the top popular "servers" are in actuality multiple servers joined together, somewhat decentralized, though still centrally managed.
Even before Bungee, the reign of Bukkit (2010-2014) introduced a plugin API system allowing for managing multiple worlds. To this day the "Multiverse" plugin remains among the top plugins. The multiverse, not the metaverse, but a related concept.
It wouldn't be too far of a leap to link together unrelated Minecraft servers.
Regarding "you can certainly not expand the protocol -southerntofu" - the Minecraft protocol is commonly expanded by modders. In fact, it is specifically designed to be expanded, since the introduction of Plugin Channels in Minecraft 1.1: https://wiki.vg/Plugin_channels. Forge modders frequently enhance the protocol to support new functionality far beyond what was possible in the original game.
"new media forms and new mediums of access (web, mobile, PCs, AR, etc.)" vs "you can only run Minecraft where Microsoft distributes it (unless you crack/RE it)" - granted, but there are multiple unofficial efforts to develop new ways to access Minecraft servers, including through the web. My humble attempt at building such a client: https://github.com/voxel/voxelmetaverse
Not coincidentally, I called it "Voxel Metaverse", thinking along the same lines as you were, and had high aspirations. It did not pan out, though we had some cool features including connecting to Minecraft servers, embedding web page content in a 3D space (including interactivity with voxel-webview, still working in the demo: https://voxel.github.io/voxelmetaverse/) and I wrote a retrospective about its successes and failures earlier this year: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... but it showed a lot of promise in what could be done to build a decentralized distributed malleable virtual world. Voxels are particularly attractive in my opinion due to the ease of content creation.
Other more recent efforts to build web-based Minecraft clients include https://github.com/PrismarineJS/prismarine-web-client and https://www.spigotmc.org/resources/websandboxmc.39415/, both are currently quite limited, but its only a matter of time/effort to complete the implementation and not a fundamental technology limitation. There are dozens of unofficial Minecraft-compatible clients, in various degrees of completeness: https://wiki.vg/Client_List
Vivecraft started in 2013 to allow a VR experience in Minecraft, and there is now an official Minecraft VR port though Vivecraft still has its fans. There's official mobile and console clients (Bedrock Edition), and although not officially interoperable with PC servers, there are also 3rd party solutions to bridge the two, including Dragonet DragonProxy and GeyserMC.
Will Minecraft blaze the way forward into what becomes The Metaverse? Honestly, maybe not. Mojang may not see the same potential in Minecraft as I do, but I feel the modding community is onto something developing projects on the edges of a hypothetical Minecraft Metaverse. If it isn't Minecraft itself, I am convinced a similar game will play a fundamental role in the development of what we come to know as the metaverse.