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elliottcarlson

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elliottcarlson
·19 gün önce·discuss
> Knowing algorithms, data structures and their memory and time complexities is very relevant for SWE

Agree with this; however knowing how to roll your own BFS/LRU/etc isn't -- in that case I'd rather review the PR of someone who understands how to leverage tested and known implementations than the PR of someone who decided to roll their own.
elliottcarlson
·3 ay önce·discuss
Nice interface -- I made something similar but for a specific game (Binding of Isaac) because it has a specific way of implementing shaders for mods. https://sublimnl.github.io/IsaacShaderStudio/
elliottcarlson
·7 yıl önce·discuss
There's the xgamestation boards that you put together yourself, that give you a helping hand in the initial steps of building your own retro console: http://www.ic0nstrux.com/products/gaming-systems/game-consol...
elliottcarlson
·14 yıl önce·discuss
I guess it depends on how you look at it. I first started programming 20 years ago as a kid playing around with GW-BASIC and then moving on to Pascal. It was all playing around and teaching myself based on stuff I found on various BBS'. I was intrigued right away and programming just became a passion since I could write my own programs and make the computer do what I wanted it to do. Professionally though, I've been programming for about 15 years - though I feel that I've only really become a good programmer in the last 5 or so years.